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diff --git a/tests/auto/studio3d/shared/presentation/mouse.uip b/tests/auto/studio3d/shared/presentation/mouse.uip
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+++ b/tests/auto/studio3d/shared/presentation/mouse.uip
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+<?xml version="1.0" encoding="UTF-8" ?>
+<UIP version="3" >
+ <Project >
+ <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" />
+ <Graph >
+ <Scene id="Scene" >
+ <Layer id="Layer" >
+ <Camera id="Camera" />
+ <Light id="Light" />
+ <Model id="Rectangle" >
+ <Material id="Material" />
+ </Model>
+ <Model id="Rectangle2" >
+ <Material id="Material_001" />
+ </Model>
+ </Layer>
+ </Scene>
+ </Graph>
+ <Logic >
+ <State name="Master Slide" component="#Scene" >
+ <Add ref="#Layer" />
+ <Add ref="#Camera" />
+ <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" />
+ <State id="Scene-Slide1" name="Slide1" playmode="Looping" >
+ <Set ref="#Layer" endtime="8000" />
+ <Set ref="#Camera" endtime="8000" />
+ <Set ref="#Light" endtime="8000" />
+ <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="668.283 7.21691 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" >
+ <Action id="Rectangle-Action" eyeball="True" triggerObject="#Rectangle" event="onPressureDown" targetObject="#Material" handler="Set Property" >
+ <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" />
+ <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 0 1" />
+ </Action>
+ <Action id="Rectangle-Action_001" eyeball="True" triggerObject="#Rectangle" event="onPressureUp" targetObject="#Material" handler="Set Property" >
+ <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" />
+ <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="1 0 0" />
+ </Action>
+ </Add>
+ <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" />
+ <Add ref="#Rectangle2" name="Rectangle2" endtime="8000" position="-528.276 -19.6247 0" scale="10.6053 8.67004 1" sourcepath="#Rectangle" >
+ <Action id="Rectangle2-Action" eyeball="True" triggerObject="#Rectangle2" event="onPressureDown" targetObject="#Material_001" handler="Set Property" >
+ <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" />
+ <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 1 0" />
+ </Action>
+ <Action id="Rectangle2-Action_001" eyeball="True" triggerObject="#Rectangle2" event="onPressureUp" targetObject="#Material_001" handler="Set Property" >
+ <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" />
+ <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 0 1" />
+ </Action>
+ </Add>
+ <Add ref="#Material_001" diffuse="0 0 1" />
+ </State>
+ </State>
+ </Logic>
+ </Project>
+</UIP>