| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QT3DS-4053
Change-Id: Ie0723839c5c56f6978ec7a4a1258acf311d89d57
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4041
Change-Id: I64ccd129b12053b057e5e992d89a05a2bc6cd33d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Reduce CPU and GPU load by checking if the scene has changed and render
only if it has.
Task-number: QT3DS-4042
Change-Id: I54e447760f04fdad8d64319f326245175b471331
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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-Add culling mode for default material
-Add Culling command to custom material.
Task-number: QT3DS-1627
Change-Id: I519498ce4508c02527df628c36c0a62621e8e294
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Make SceneElement slide indexing follow the original NDD scheme where slide
index 1 corresponds to the first slide. (Note that this requires changes
to applications relying on SceneElement client API.) Fix autotests. Add a
remark about indexing in docs.
Task-id: QT3DS-4034
Change-Id: I12328830193a148e2198ad74c450163e9e4600c9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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These variables need to be added when any of the conditions are met, not
when all conditions are met.
Task-number: QT3DS-4043
Change-Id: I229fe4029a63ee4979dfe3fbf5d163fd95cfc40f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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-Remove tree traverse functions from actimation manager.
-Remove duplicate element helper code.
Change-Id: Ibf23c58755024a7374b8279861e4aad8fbcdd7c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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When using delayed loading, assets used by materials inside the
material container are not loaded upon startup anymore. Instead
the assets are loaded when entering the slide in which the material
is referenced.
This also fixes referenced materials that refer to an animatable
material in another slide.
Task-number: QT3DS-3100
Change-Id: If55c73e8f91389f3c47ae16357ebe6a473f43585
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Task-id: QT3DS-4032
Change-Id: I27c6c7ad2a66fac0b654002933fc3216ecf8879c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add ordered property to group, which disables automatic depth sorting for
that group and all it's children. The group as a whole gets sorted with
other objects as if it was one object.
Task-number: QT3DS-3820
Change-Id: Iea71917fc78f4c543aa944d851c77b6794bd7d80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4033
Change-Id: Idd1af454c066a359e85c384124e3f8fe8466f4f5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Fixes issue of current slide change signals not working from
subpresentations. (Does not touch indexing conventions in SceneElement or
Presentation.)
Task-ID: QT3DS-3015
Change-Id: I74ef95d72efa1fc75674081e242c9f5526decf77
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add QT3DS_PRECISION and QT3DS_SAMPLER_PRECISION to enable changing
the used precision in the shaders.
Task-number: QT3DS-1994
Change-Id: I5816fccf25a1bbebdb29f8d9db94832eea2fe97f
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: I5492e2590195b07e0e582e48a30d87194b372d3d
Fixes: QT3DS-4036
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add the missing enum to the switch.
Change-Id: I617df9d9c18c3769d6bb61f0fa7eb529baed0a0a
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Fix issue after shader cleanup patch c4ed0d6a. After this runtime
autotests pass again.
Task-number: QT3DS-4035
Change-Id: I90a4a1daf83e17028a32eb5de48a9ce40f8d474f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Change-Id: Ia27680e20f73ffe645d5a336fad7024e67a8389b
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Distance field bounding boxes were working wrong compared to the old
text rendering. When text alignment is set to right, the bounding box
has to be set so the right side is in the center of the object.
Previously the bounding box remained the same, giving an illusion that
the text just shifted to the left, when it really just aligned to the
right of center. This should make eliding work correctly too.
Task-number: QT3DS-4020
Change-Id: I5c946c07f49eb4ca4ce63b45f897def41053ae24
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Show more clearly total runtime & application startup times.
When QT3DS_ENABLE_PERF_LOGGING isn't defined, only these total
times are shown.
Task-number: QT3DS-4028
Change-Id: I1d9fe8bab5ed32584b2ad1c09b14cb01d25dc82f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Do not convert RGBE images to 16-bit floating point, but use then directly
in the shaders.
Task-number: QT3DS-4031
Change-Id: Iecfc775247553d5fd8976c77c572435462b79e64
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4025
Change-Id: If2e3eadd73cf76457a06aaab224843767a31ecff
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Flip ktx and astc textures in shader if project settings has
flipCompressedTextures flag set as true. Also, fix bug in shader generator
UV flipping code.
Task-id: QT3DS-4015
Change-Id: Ic406569c15e172c513f5d412ba41ab84348a392b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-4027
Change-Id: I4612c54e39af44a2458052546f25a1d48a4e0ca4
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Implementation copied from Quick3D. OpenGL backend can be selected by
setting QT3DS_FORCE_OPENGL_BACKEND to 1, 2 or 3. ES2 backend with 1, GL3
backend with 2 and GL4 backend with 3.
Task-number: QT3DS-4023
Change-Id: I484770240f377b3bfe897f31c986deca5805607f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Improve startup perf logging, including:
- Move outputting startup perf logs into better place. Previously
only part of the logs were printed as output happened too soon,
now printing at first frame rendering.
- Show also amount of calls and cumulative timestamps.
- Improve log labels formatting.
- Add more logging points into hot spots.
Task-number: QT3DS-4021
Change-Id: I7db5a11ff10be1ccb691f82b10161e8ba7c316a6
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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The scan would stop upon first transparent pixel, so subsequent opaque
pixels wouldn't be detected.
Task-number: QT3DS-4012
Change-Id: I2b12104393433ef142812234fec5ee5ca6732691
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-4017
Change-Id: Ia5888f3c44f2ef2dc981a2a13893a21a28f01f41
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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OpenGL runtime contains perf timers but they are not documented
so probably not much used.
Switch to using QT3DS_PERF_SCOPED_TIMER macro instead of direct
SStackPerfTimer usage. Then SStackPerfTimer debugs overhead can
be fully removed when QT3DS_ENABLE_PERF_LOGGING is not defined
(default).
Print first frame render time when qt3ds.perf_info is on.
Task-number: QT3DS-4021
Change-Id: Id11a1c5bb8bf24f545e9bceb333212f345b29bb7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Always include alpha channel for subpresentations and properly handle
clear color setup. It needs to setup differently when we render to texture
vs viewport. When rendering to viewport, if the clear color contains
alpha, we need to blend the clear color to the target instead of clearing
the target. Also we need to blend the scene color to the matte color, when
matte and scene color are enabled and the scene color contains alpha.
Task-number: QT3DS-4008
Change-Id: Ic2b3bac8ea586cbd205421c8efd21c1e3e49abd4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Matte needs to be separately enabled. Adjusting to slide manipulation
logic changes.
Task-number: QT3DS-4013
Change-Id: I7351a820aaa5340cdda69dcc9c3628cc016e9041
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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By accident it kinda worked as boolean false = 0 so constructor
QColor(QRgb color) was used for setMatteColor().
Task-number: QT3DS-4013
Change-Id: I1194f5044818ef2d97be5ca3538e2640e5f5dbd2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Building shouldn't change on mingw while enabling
QT3DS_AUTOTEST_EXPORT on other platforms like before a06fe05660.
Task-number: QT3DS-4014
Change-Id: Ic0f8ba487c3e8843312fa79f3f21d7c519ce71ce
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Change-Id: I8d2cb03b4c95d87b7906779d5ed18528469d862c
Task-id: QT3DS-3929
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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No need to do alpha testing for objects with Force Transparent enabled.
Also fixes a depth ordering bug for Force Transparent objects that still
affects alpha tested objects.
Force Opaque is still checked before so that alpha testing is disabled
if opaqueness is forced.
Task-number: QT3DS-4009
Change-Id: I502d368212c8c34a4f91e1a80372b3597524de1b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Just as the other clear colors, subpresentation clear color needs to be
premultiplied by alpha before clear.
Task-number: QT3DS-4008
Change-Id: Ie942ed43c0aad6454458cfd3b1a3217afad19277
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Handle datainput-driven eyeball (activity) change always regardless of
element activation status in activation manager.
Task-id: QT3DS-4003
Change-Id: I6ca0ec834d2ccbc3850c0b2849caee058b2d778d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Remove items in correct manner when iterating m_Contexts vector. Crash fix
also requires Editor-side commit.
Change-Id: I46ab3ae406bb837f204d47b22f95e87305df52e0
Task-id: QT3DS-3990
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Material properties should be updated always, but changes to material
images use Image type so they didn't update when they should have.
Always update image properties too.
Task-number: QT3DS-4002
Change-Id: I8df3649c607f88fc08463c7e101c495612f5a0f5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-4001
Change-Id: I9fbb1367999d2a3e3bea6520f9e59a820ef50c28
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Images were never loaded if both the legacy flag and delayed loading
were on.
Task-number: QT3DS-3999
Change-Id: I3729c8d111236ed88c2d3db6dadd269cae365f01
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-4004
Change-Id: I2ce1af6e07ab18a835e21de5e92dc2ba6509229d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Force compilation also for effect shader as it becomes active, to catch
compilation errors in Editor.
Change-Id: Ic4db0ab32de6ed6436487d4d2cf4d188206a247e
Task-id: QT3DS-3598
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Call GoToSlideIndex upon activation if a slide change has been queued
for an inactive component.
Task-number: QT3DS-3997
Change-Id: I63489cd438428546b04883d04ee5d40b04e1cb78
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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To avoid using real line breaks in UIP file for string-typed values,
replace \n sequence with a non-printable unicode char at file save. Revert
this at file load.
Change-Id: I215a88c4d85bc2c0c3b63f31d6cd1cfdf20b16ca
Task-id: QT3DS-3993
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-3996
Change-Id: I24b96b4806cb24a92b199562d3f033ead47696d1
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: Ia7d71a74df92909071c0806b70b783dba6feb1fe
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When enabled astc file is not loaded until needed for texture creation.
Change-Id: I94d49087eaa1ba288372d7668c68ab1876255e01
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-3960
Change-Id: I74a48bb170aa15a454ddd285c10ddb5c4f2baf62
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Datainput control check needs to be done in the Update too.
Task-number: QT3DS-3988
Task-number: QT3DS-3989
Change-Id: Iab628ab5fcab57379c23ed8122d24d37f66b303b
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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We can't assume the stride of the internal QImage data matches the
width, since this is likely to be aligned to four bytes.
Therefore we copy one scan line at the time instead.
[ChangeLog][Text] Pregenerating distance field caches would sometimes
lead to corrupted rendering.
Fixes: QT3DS-3908
Change-Id: I3c30c6c707d6f220d852d6c067301ab4d468884c
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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