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| * Add support for skipping rendering framesKaj Grönholm2020-04-1613-2/+121
| * Merge branch 'master' into 2.7Antti Kokko2020-04-1616-12/+192
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* | Add support for progressive stereoscopic renderingKaj Grönholm2020-04-0816-12/+192
| * Lazy load custom material subpresentationsJere Tuliniemi2020-04-141-0/+18
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* Make attributes referenced for custom materialsJanne Kangas2020-04-073-9/+25
* Fix Temporal AA memory leak with dynamic layer resizeJere Tuliniemi2020-04-031-0/+2
* Delayed loading: Load subpresentation with setAttributeJere Tuliniemi2020-03-262-1/+19
* Make sure GoToTime works also when triggered at simultaneous activationJanne Kangas2020-03-255-9/+56
* Make Font property controllableJanne Kangas2020-03-251-1/+1
* Fix editor picking with dynamic resizeJere Tuliniemi2020-03-231-1/+10
* Release layer cache texture when layer size changesJere Tuliniemi2020-03-231-0/+10
* Disable temporal AA when layer texture size changesJere Tuliniemi2020-03-231-4/+6
* Remove the old shader result if compilation failsJanne Kangas2020-03-101-0/+3
* Ignore controlled property changesJere Tuliniemi2020-03-091-0/+1
* Fix subpresentations in custom shadersJere Tuliniemi2020-03-054-13/+29
* Add depth function customization for custom materialsJere Tuliniemi2020-03-034-0/+53
* Add dynamic layer resizingJere Tuliniemi2020-02-2818-6/+391
* Fix blending issues in ordered groupJanne Kangas2020-02-261-3/+10
* Shader caching improvementsMiikka Heikkinen2020-02-257-19/+170
* Remove evaluator type datainput dead codeJanne Kangas2020-02-213-181/+0
* Do not cache datainput value if presentation is not readyJanne Kangas2020-02-211-0/+7
* Bump MODULE_VERSION to 2.7.0Tomi Korpipaa2020-02-211-1/+1
* Register runtime versionsTomi Korpipaa2020-02-211-0/+4
* Stereoscopic rendering optimizationsKaj Grönholm2020-02-202-68/+79
* Handle ordered attribute in runtimeJanne Kangas2020-02-173-3/+5
* Fix stereoscopic camera separationKaj Grönholm2020-02-171-2/+6
* Fix rendering after stereoscopic mode switchKaj Grönholm2020-02-142-0/+8
* Add size and format to textureid queryJanne Kangas2020-02-1114-1/+192
* Fix distance field text caching logicJere Tuliniemi2020-02-111-5/+18
* Implement shader cache loading error handlingAntti Määttä2020-02-1012-16/+45
* Add projectionMatrix uniformAntti Määttä2020-02-102-11/+19
* Merge branch '2.6'Antti Kokko2020-02-102-2/+2
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| * Fix crash in autotestv2.6.02.6Antti Määttä2020-01-302-2/+2
* | Load component subpresentation when neededJere Tuliniemi2020-02-061-4/+26
* | Update and fix documentationJanne Kangas2020-02-069-76/+81
* | Fix delayed loading data input crashJere Tuliniemi2020-02-051-1/+1
* | Add warning for missing images during batch loadJere Tuliniemi2020-01-271-0/+2
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* Optimize element attribute name hashingAntti Määttä2020-01-2223-318/+372
* Don't render when scene is not changingAntti Määttä2020-01-2214-32/+51
* Implement culling mode for materialsAntti Määttä2020-01-2117-21/+172
* Harmonize slide indexing between Q3DSPresentation and Q3DSSceneElementJanne Kangas2020-01-213-17/+21
* Fix adding uTransform and vTransform to shadersAntti Määttä2020-01-201-1/+1
* Remove unused and duplicate codeAntti Määttä2020-01-205-217/+2
* Load referenced material assets upon useJere Tuliniemi2020-01-164-15/+117
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-1512-2/+16
* Implement ordered groupAntti Määttä2020-01-1318-199/+417
* Fix setting value for uninitialized attributesAntti Määttä2020-01-134-2/+38
* Fix SceneElement::currentSlideIndexJanne Kangas2020-01-132-21/+35
* Add env variable to configure shader precisionAntti Määttä2020-01-131-10/+38
* Add C++ API method to export and import shader cache as QByteArrayMiikka Heikkinen2020-01-133-14/+76