| Commit message (Collapse) | Author | Age | Files | Lines |
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Set default minification filter to not use mipmaps.
Task-number: QT3DS-4188
Change-Id: I2263c8b17879e4ff1a69097ae0b04c3309003a67
Reviewed-by: Tony Leinonen <tony.leinonen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Use manual conversion just like effect code instead of shader compiler
macro concatenation to convert the snapper macros to actual shader code.
Change-Id: I3b26e3bf09df298f2d3f45f3690b3ac310c46ce2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: Ic7754a206a0c0205d71ce78bc42d90c10abbba25
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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This is needed to support custom material texture filter modes when
they are being implemented using images.
Task-number: QT3DS-4183
Change-Id: I9f16a9347379872a8f04ebdd08785df345939a70
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4063
Change-Id: Ia07f21be65ebda9733773504eb2e0ddce4009fab
Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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When the distance field curve is at 0.5, the fragment actually
contains the edge of the glyph, so we shouldn't fill the pixel
completely.
The smooth range should rather be given by the area spanned
by the fragment (approximated by the fwidth() function) and
centered on the edge.
The result was that glyphs would look bolder than they should,
especially visible at low resolutions with thin outlines (thus
it could be worked around by enabling SSAA, which would render
the glyphs at a higher resolution).
This is a fix for the boldness part of QT3DS-4175. For the
glyph corruption, this is actually due to features of the
glyphs being thinner than a pixel, in which case both fragments
may sample outside the outline, and we do not get valid
values back from fwidth(), which is a known draw-back of
this antialiasing strategy.
Task-number: QT3DS-4175
Change-Id: Ide8e190eed766d04fdccf203c4ecfedbb93c6247
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add new Action types onActivate and onDeactivate. When assigned, these
will get triggered at object timeline start and end times. Using these
it is possible to trigger events at specific times during animation.
Example and autotest case included.
Task-number: QT3DS-4128
Change-Id: Ib973b479a1de47745089d41c5764c2a1747ec95e
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Allow string type datainput control of Text element font property. As
normally with fonts, used font files must be available in the fonts
directory. Font name is specified without path and filename extension.
Task-id: QT3DS-4086
Change-Id: I7d89efb8b076ff048e3ffbcbcaf7487dcccfdf74
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add a boolean property to layer that enables dynamic resizing. The
screen space bounds of the layer content are calculated and the layer
resized to fit the content and exclude empty space.
Padding property is also added that pads the resized layer so that
minimal changes to the content won't trigger another resize. Padding can
be set by pixel amount or by percentage of the size.
To provide accurate 2d bounds, each active objects bounds are projected
separately to the screen. A boolean property to only project combined
bounds is provided but lowers the accuracy while limiting projections to
8.
Known issues:
- Temporal AA doesn't work with resizing correctly
- Temporal AA leaks GPU memory when resizing
- Editor picking doesn't work correctly with dynamically resized layers
- Render to viewport doesn't yet support resizing
Task-number: QT3DS-4030
Change-Id: Ibc727e078129eee15021cc97105b4cdf9a5a3196
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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-Add culling mode for default material
-Add Culling command to custom material.
Task-number: QT3DS-1627
Change-Id: I519498ce4508c02527df628c36c0a62621e8e294
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-id: QT3DS-4032
Change-Id: I27c6c7ad2a66fac0b654002933fc3216ecf8879c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Add ordered property to group, which disables automatic depth sorting for
that group and all it's children. The group as a whole gets sorted with
other objects as if it was one object.
Task-number: QT3DS-3820
Change-Id: Iea71917fc78f4c543aa944d851c77b6794bd7d80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: Ia27680e20f73ffe645d5a336fad7024e67a8389b
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Do not convert RGBE images to 16-bit floating point, but use then directly
in the shaders.
Task-number: QT3DS-4031
Change-Id: Iecfc775247553d5fd8976c77c572435462b79e64
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: Ia7d71a74df92909071c0806b70b783dba6feb1fe
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Task-number: QT3DS-2955
Change-Id: I89ff9d907fc466eb757ec14e66cb9030888b078c
Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Move Transparency Mode next to Blend Mode since it basically determines
if blending is needed.
Change-Id: Ifeabfffe031fb6312f33b489a4c9b55e52c6e9f5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Change-Id: I3904b1eb29b51a50b915f29efe24ab41ccdd6ce7
Task-id: QT3DS-3253
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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ASTC textures would need to be decompressed upon loading to scan for
transparency, or the texture files would need their own user-defined
settings to enable transparency. Instead, as a work-around, materials
can be forced to be treated as transparent without manipulating opacity.
This is implemented with a transparency mode drop down list containing
"Default", "Force Transparent" and "Force Opaque" options. "Force
Opaque" can be used to force the material to be treated as opaque even
when the textures used are transparent.
By default ASTC textures are treated as non-transparent.
Task-number: QT3DS-3904
Change-Id: I22255ffb2e2be5efea3e56466d58ddcc46490bb2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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If object has both opaque parts and transparent parts it will be rendered
incorrectly due to no z-buffering. Add two-pass method to render the
opaque and transparent parts separately.
- Add opaque pixel check to transparency check of images.
- Add alpha test rendering to default material shadows too.
Task-number: QT3DS-3515
Change-Id: I9700b8fb463df9143c5bb9cbe66c7570081ebf5c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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- Remove anisotropic version and remove unnecessary function parameters.
Change-Id: I91f306386db6041ffaedc4225f64cf8f27e8fd82
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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By default frustum culling is disabled because for most scenes all items
are always visible. There is a not insignificant cost to doing frustum
culling, so it shouldn't be the default behavior.
Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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This is an anti-optimization on tiled renderers and doesn't provide much
performance benefit on even desktop hardware.
This patch makes the depth pre-pass opt-in instead of opt-out.
Change-Id: I73cdc0aac5e5c07977085eefd1fad7ba890d0fdb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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