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qt3dstudio/ogl-runtime.git
2.4
2.5
2.6
2.7
master
OpenGL based runtime for Qt 3D Studio
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engine
Commit message (
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Author
Age
Files
Lines
*
Add anaglyph stereoscopic modes into opengl runtime
Kaj Grönholm
2019-10-11
1
-1
/
+3
*
Provide texture ids through the C++ API
Jere Tuliniemi
2019-09-30
2
-0
/
+13
*
Add transparency mode selection to standard materials
Jere Tuliniemi
2019-09-19
1
-0
/
+1
*
Support QQuickImageProvider in the runtime
Jere Tuliniemi
2019-09-17
2
-0
/
+11
*
Implement two-pass rendering for transparent objects
Antti Määttä
2019-09-12
1
-1
/
+3
*
Implement shader caching
Miikka Heikkinen
2019-09-12
5
-16
/
+11
*
Add property to Camera to enable frustum culling when needed
Andy Nichols
2019-08-29
1
-0
/
+1
*
Add support for stereoscopic rendering
Kaj Grönholm
2019-08-23
2
-0
/
+45
*
Lazy load subpresentations
Antti Määttä
2019-08-15
1
-0
/
+31
*
Fix multiple activation issues
Jere Tuliniemi
2019-08-13
1
-1
/
+5
*
Make runtime initialization optionally not block QML
Miikka Heikkinen
2019-08-13
2
-6
/
+28
*
Use reloadable textures with dynamic objects
Antti Määttä
2019-08-12
1
-82
/
+0
*
Font rendering fixes
Miikka Heikkinen
2019-08-06
1
-5
/
+8
*
Fix custom shader properties not animating
2.4
Antti Määttä
2019-06-28
1
-34
/
+62
*
Fix simpleqml example
Antti Määttä
2019-06-28
1
-1
/
+2
*
Add matteEnabled to viewer settings
Antti Määttä
2019-06-20
2
-0
/
+2
*
Long live the slayer!
Pasi Keränen
2019-06-07
16
-0
/
+6357