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* Add anaglyph stereoscopic modes into opengl runtimeKaj Grönholm2019-10-111-1/+3
* Provide texture ids through the C++ APIJere Tuliniemi2019-09-302-0/+13
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-191-0/+1
* Support QQuickImageProvider in the runtimeJere Tuliniemi2019-09-172-0/+11
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-121-1/+3
* Implement shader cachingMiikka Heikkinen2019-09-125-16/+11
* Add property to Camera to enable frustum culling when neededAndy Nichols2019-08-291-0/+1
* Add support for stereoscopic renderingKaj Grönholm2019-08-232-0/+45
* Lazy load subpresentationsAntti Määttä2019-08-151-0/+31
* Fix multiple activation issuesJere Tuliniemi2019-08-131-1/+5
* Make runtime initialization optionally not block QMLMiikka Heikkinen2019-08-132-6/+28
* Use reloadable textures with dynamic objectsAntti Määttä2019-08-121-82/+0
* Font rendering fixesMiikka Heikkinen2019-08-061-5/+8
* Fix custom shader properties not animating2.4Antti Määttä2019-06-281-34/+62
* Fix simpleqml exampleAntti Määttä2019-06-281-1/+2
* Add matteEnabled to viewer settingsAntti Määttä2019-06-202-0/+2
* Long live the slayer!Pasi Keränen2019-06-0716-0/+6357