| Commit message (Collapse) | Author | Age | Files | Lines |
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Added shader cache load error generation to some cases where it was
missing.
Properly pass the error to surface viewer.
If there was a cache load error, allow exporting the generated cache.
Added overloads to generate shader cache with specified compression
level.
Change-Id: I06d56114918ada23d46474e9466f6031ad8037e2
Fixes: QT3DS-4071
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Task-number: QT3DS-4040
Change-Id: Ie5f8284ab76cd4aa5f3ff0701457f4ef84c3e215
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Add QT3DS_PRECISION and QT3DS_SAMPLER_PRECISION to enable changing
the used precision in the shaders.
Task-number: QT3DS-1994
Change-Id: I5816fccf25a1bbebdb29f8d9db94832eea2fe97f
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Improve startup perf logging, including:
- Move outputting startup perf logs into better place. Previously
only part of the logs were printed as output happened too soon,
now printing at first frame rendering.
- Show also amount of calls and cumulative timestamps.
- Improve log labels formatting.
- Add more logging points into hot spots.
Task-number: QT3DS-4021
Change-Id: I7db5a11ff10be1ccb691f82b10161e8ba7c316a6
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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OpenGL runtime contains perf timers but they are not documented
so probably not much used.
Switch to using QT3DS_PERF_SCOPED_TIMER macro instead of direct
SStackPerfTimer usage. Then SStackPerfTimer debugs overhead can
be fully removed when QT3DS_ENABLE_PERF_LOGGING is not defined
(default).
Print first frame render time when qt3ds.perf_info is on.
Task-number: QT3DS-4021
Change-Id: Id11a1c5bb8bf24f545e9bceb333212f345b29bb7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-id: QT3DS-3964
Change-Id: Ifac1df41862821c7220c3e9c88d34ceceaacbb0f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Show a pop-up if a shader fails to compile. Compilation takes place when
the effect is added to a object in timeline.
Requires both editor and runtime commits.
Task-id: QT3DS-3598
Change-Id: Ie9b5a960773c16e00ef99bd0a05e581daf008365
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Currently loaded shaders can now cached with an API call in either
source code or binary format.
It is necessary to do it that way as the shader cache can only be
created in the target hardware.
Task-number: QT3DS-3914
Change-Id: I094e8624943904c311ada2259a84b8c183f792f5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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