| Commit message (Collapse) | Author | Age | Files | Lines |
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Implement also anaglyph red-cyan & green-magenta stereoscopic modes
for opengl runtime. APIs for C++ and QML. Add options into viewer.
Task-number: QT3DS-3981
Change-Id: Idb9f659b3799e954253e37045c1a3b2a55fb2779
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Image, subpresentation and layer texture ids are now provided by the
presentation via an element path.
The cached layer texture id is also stabilized. Instead recreating it every
frame, the last effect is just rendered to the premade texture. For each
intermediate effect, a new texture is still created.
Task-number: QT3DS-3959
Change-Id: I2ad2b81be9ae61373a0bfd963501823f012e9fcc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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If object has both opaque parts and transparent parts it will be rendered
incorrectly due to no z-buffering. Add two-pass method to render the
opaque and transparent parts separately.
- Add opaque pixel check to transparency check of images.
- Add alpha test rendering to default material shadows too.
Task-number: QT3DS-3515
Change-Id: I9700b8fb463df9143c5bb9cbe66c7570081ebf5c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Currently loaded shaders can now cached with an API call in either
source code or binary format.
It is necessary to do it that way as the shader cache can only be
created in the target hardware.
Task-number: QT3DS-3914
Change-Id: I094e8624943904c311ada2259a84b8c183f792f5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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There were two problems with the antialiasing. The default materials
inside container were never cleared dirty. The subpresentation rendering
didn't correctly set the dirty flags when the same subpresentation is
rendered multiple times.
Task-number: QT3DS-1796
Change-Id: Ice1942ec4b919df009c59aa3ffdfc8efd430db1e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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Use new dynamic strings instead of registering strings to regular
string table, and don't use the conversion function of the string
table, as that registers the string.
Task-number: QT3DS-3680
Change-Id: I930eb013538c819eac6acc06be86d287c3dfc0c9
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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