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* Fix subpresentations in custom shadersJere Tuliniemi2020-03-054-13/+29
* Add depth function customization for custom materialsJere Tuliniemi2020-03-033-0/+38
* Add dynamic layer resizingJere Tuliniemi2020-02-2811-6/+357
* Fix blending issues in ordered groupJanne Kangas2020-02-261-3/+10
* Shader caching improvementsMiikka Heikkinen2020-02-251-0/+1
* Stereoscopic rendering optimizationsKaj Grönholm2020-02-201-48/+51
* Handle ordered attribute in runtimeJanne Kangas2020-02-171-1/+2
* Fix stereoscopic camera separationKaj Grönholm2020-02-171-2/+6
* Fix rendering after stereoscopic mode switchKaj Grönholm2020-02-142-0/+8
* Add size and format to textureid queryJanne Kangas2020-02-113-1/+43
* Fix distance field text caching logicJere Tuliniemi2020-02-111-5/+18
* Implement shader cache loading error handlingAntti Määttä2020-02-102-6/+15
* Add projectionMatrix uniformAntti Määttä2020-02-102-11/+19
* Add warning for missing images during batch loadJere Tuliniemi2020-01-271-0/+2
* Don't render when scene is not changingAntti Määttä2020-01-225-12/+17
* Implement culling mode for materialsAntti Määttä2020-01-219-19/+123
* Fix adding uTransform and vTransform to shadersAntti Määttä2020-01-201-1/+1
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-155-1/+6
* Implement ordered groupAntti Määttä2020-01-1311-199/+408
* Add env variable to configure shader precisionAntti Määttä2020-01-131-10/+38
* Fix assert when scanning hdr image for transparencyAntti Määttä2020-01-101-0/+1
* Fix default material normal mappingKaj Grönholm2020-01-081-1/+1
* Optimize and cleanup shadersAntti Määttä2019-12-271-170/+171
* Fix distance field text alignmentJere Tuliniemi2019-12-161-33/+45
* Support RGBE hdr images directlyAntti Määttä2019-12-134-78/+326
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-1212-25/+63
* Improve perf logging #2Kaj Grönholm2019-12-095-48/+63
* Fix opaque pixel detectionJere Tuliniemi2019-12-051-2/+3
* Fix qml subpresentation alpha premultiply settingAntti Määttä2019-12-042-2/+2
* Improve perf logging & timersKaj Grönholm2019-12-036-18/+18
* Fix subpresentation transparent clearAntti Määttä2019-11-2911-34/+115
* Detach depthstencil attachment after shadow passJanne Kangas2019-11-271-0/+2
* Check Force Transparent after checking for alpha testJere Tuliniemi2019-11-271-6/+6
* Premultiply subpresentation clear colorAntti Määttä2019-11-211-0/+5
* Fix crash when effect shader code is changed externallyJanne Kangas2019-11-202-18/+9
* Support LEGACY_ASTC_LOADING with delayed loadingJere Tuliniemi2019-11-201-0/+2
* Force shader compilation on effect activeJanne Kangas2019-11-071-0/+2
* Store line feeds as substitute characters in UIPJanne Kangas2019-11-061-0/+4
* Fix loading pregenerated distance field cachev2.5.0-rcEskil Abrahamsen Blomfeldt2019-10-151-1/+2
* Remove extra memcopy from ASTC loadingJanne Koskinen2019-10-111-4/+4
* Add anaglyph stereoscopic modes into opengl runtimeKaj Grönholm2019-10-114-3/+26
* Fix rendering effects and caching effect textureAntti Määttä2019-10-031-3/+13
* Fix asserts when using effectsAntti Määttä2019-10-031-0/+1
* Indicate material shader errors in EditorJanne Kangas2019-10-0215-30/+144
* Indicate effect shader errors in Editorv2.5.0-beta2Janne Kangas2019-09-308-17/+44
* Provide texture ids through the C++ APIJere Tuliniemi2019-09-306-18/+49
* Fix background color clear with shadowsAntti Määttä2019-09-251-1/+3
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-197-1/+71
* Fix ASTC loadingKimmo Ollila2019-09-171-0/+5
* Add support for loading ASTC texture containersAndy Nichols2019-09-173-0/+207