| Commit message (Collapse) | Author | Age | Files | Lines |
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Add skipFramesInterval property into Q3DSViewerSettings.
This property can be used to limit the rendering framerate,
decreasing the CPU/GPU usage.
Task-number: QT3DS-4088
Change-Id: Icbf5cf208b663dbef1df6096994b94686571e357
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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In progressive mode, single eye is rendered per frame. So full
rendering of stereoscopic view takes 2 frames. This mode can be
enabled from Q3DSViewerSettings, and for viewer from menu or
with "--enableprogressivestereo" command-line parameter.
Task-number: QT3DS-4076
Change-Id: Ie69e37da028743164b959036136485b88c61b009
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Returns texture size and format for layer and material textures. Add
corresponding test.
Task-id: QT3DS-4005
Change-Id: I773715712dc78cf511f6c4d0095f5491834df311
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4040
Change-Id: Ie5f8284ab76cd4aa5f3ff0701457f4ef84c3e215
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Reduce CPU and GPU load by checking if the scene has changed and render
only if it has.
Task-number: QT3DS-4042
Change-Id: I54e447760f04fdad8d64319f326245175b471331
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Implement also anaglyph red-cyan & green-magenta stereoscopic modes
for opengl runtime. APIs for C++ and QML. Add options into viewer.
Task-number: QT3DS-3981
Change-Id: Idb9f659b3799e954253e37045c1a3b2a55fb2779
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Image, subpresentation and layer texture ids are now provided by the
presentation via an element path.
The cached layer texture id is also stabilized. Instead recreating it every
frame, the last effect is just rendered to the premade texture. For each
intermediate effect, a new texture is still created.
Task-number: QT3DS-3959
Change-Id: I2ad2b81be9ae61373a0bfd963501823f012e9fcc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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With QQuickImageProvider the user can make a callback method returning a
custom QPixmap or QImage to the engine without accessing the filesystem.
Texture sourcepaths are set using an image url scheme. For example
"image://colors/blue" where "image://" tells the runtime to look for an
image provider, "colors" is the image provider id and rest are the image
id the provider uses to create the image.
Task-number: QT3DS-3761
Change-Id: I830649359f9969e957a972a0c08d0ede6e46ee78
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Currently loaded shaders can now cached with an API call in either
source code or binary format.
It is necessary to do it that way as the shader cache can only be
created in the target hardware.
Task-number: QT3DS-3914
Change-Id: I094e8624943904c311ada2259a84b8c183f792f5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Initial support for top-bottom and left-right stereoscopic rendering
on OpenGL runtime. Add settings into viewer menu to control these.
Task-number: QT3DS-3212
Task-number: QT3DS-3868
Change-Id: I5b22169fd407118998a43c1e601cb60b7e3fd6a8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Runtime initialization made non-blocking by offloading it to a worker
thread. This causes various object thread affinities in runtime
to be incorrect. This is relevant at least for the singaling,
where having affinity to non-existing initialization thread would
cause signals to not be delivered.
To work around this issue, signal proxy thread affinitions and
signal connections are set after initialization has completed.
Similarly, behavior script QML engine initialization is deferred
so that it can be done in correct thread.
Task-number: QT3DS-3805
Change-Id: Ie8b64f4ecd93e4c422e369e625080652d67bde27
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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The flag is required to disable clearing to black in qml applications,
which support transparency.
Task-number: QT3DS-3689
Task-number: QT3DS-3542
Change-Id: I27b1e07a394be30f0fb4841c69555dde5697a5cf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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Task-number: QT3DS-3659
Change-Id: Ie3f4f9fd6712f858942e9c294a49af2b561bbd77
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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