From 1538064da0f22901bf740ecf2dab8257301bf682 Mon Sep 17 00:00:00 2001 From: Janne Kangas Date: Tue, 8 Oct 2019 12:32:11 +0300 Subject: Force shader compilation on effect active MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Force compilation also for effect shader as it becomes active, to catch compilation errors in Editor. Change-Id: Ic4db0ab32de6ed6436487d4d2cf4d188206a247e Task-id: QT3DS-3598 Reviewed-by: Tomi Korpipää Reviewed-by: Miikka Heikkinen --- src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp b/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp index 279946a..325073d 100644 --- a/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp +++ b/src/runtimerender/graphobjects/Qt3DSRenderEffect.cpp @@ -52,6 +52,8 @@ void SEffect::SetActive(bool inActive, IEffectSystem &inManager) if (m_Context) inManager.ResetEffectFrameData(*m_Context); m_Flags.SetDirty(true); + if (inActive) + inManager.SetEffectRequiresCompilation(m_ClassName, true); } } -- cgit v1.2.3