From e5dbab5c14fa871b22ae63629ca75032c87836a1 Mon Sep 17 00:00:00 2001 From: Jari Karppinen Date: Tue, 11 Jun 2019 11:35:42 +0300 Subject: Dynamic element creation example MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Task-number: QT3DS-3621 Change-Id: I5e842fa7b26b484d2a0981f0236a2fac4d92ec06 Reviewed-by: Antti Määttä Reviewed-by: Mahmoud Badri Reviewed-by: Miikka Heikkinen --- .../presentation/maps/materials/shadow.png | Bin 0 -> 334 bytes .../maps/materials/spherical_checker.png | Bin 0 -> 11066 bytes .../presentation/materials/Copper.materialdef | 14 ++ .../presentation/materials/Red.materialdef | 25 +++ .../presentation/materials/copper.shader | 178 +++++++++++++++++++++ .../dynamicelement/presentation/presentation.uia | 6 + .../presentation/presentations/presentation.uip | 24 +++ 7 files changed, 247 insertions(+) create mode 100644 examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png create mode 100644 examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png create mode 100644 examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef create mode 100644 examples/studio3d/dynamicelement/presentation/materials/Red.materialdef create mode 100644 examples/studio3d/dynamicelement/presentation/materials/copper.shader create mode 100644 examples/studio3d/dynamicelement/presentation/presentation.uia create mode 100644 examples/studio3d/dynamicelement/presentation/presentations/presentation.uip (limited to 'examples/studio3d/dynamicelement/presentation') diff --git a/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png b/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png new file mode 100644 index 0000000..599b1cc Binary files /dev/null and b/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png differ diff --git a/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png b/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png new file mode 100644 index 0000000..e42394d Binary files /dev/null and b/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png differ diff --git a/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef b/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef new file mode 100644 index 0000000..b1866f7 --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef @@ -0,0 +1,14 @@ + + + True + + False + 0 + 0.805 0.395 0.305 1 + + + + + CustomMaterial + + \ No newline at end of file diff --git a/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef b/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef new file mode 100644 index 0000000..f93488b --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef @@ -0,0 +1,25 @@ + + Pixel + Normal + 1 0 0 1 + 0 + 0 + 100 + 1 1 1 1 + 0 + 0.5 + 20 + 1 + 0 + Default + 1 1 1 1 + 1.5 + 0 + False + + + + + Material + + \ No newline at end of file diff --git a/examples/studio3d/dynamicelement/presentation/materials/copper.shader b/examples/studio3d/dynamicelement/presentation/materials/copper.shader new file mode 100644 index 0000000..cf9e1ad --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/copper.shader @@ -0,0 +1,178 @@ + + + + + + + + + + + + + + + + +// add enum defines +#define scatter_reflect 0 +#define scatter_transmit 1 +#define scatter_reflect_transmit 2 + +#define QT3DS_ENABLE_UV0 1 +#define QT3DS_ENABLE_WORLD_POSITION 1 +#define QT3DS_ENABLE_TEXTAN 1 +#define QT3DS_ENABLE_BINORMAL 0 + +#include "vertexFragmentBase.glsllib" + +// set shader output +out vec4 fragColor; + +// add structure defines +struct layer_result +{ + vec4 base; + vec4 layer; + mat3 tanFrame; +}; + + +// temporary declarations + vec4 tmpShadowTerm; + +layer_result layers[1]; + +#include "SSAOCustomMaterial.glsllib" +#include "sampleLight.glsllib" +#include "sampleProbe.glsllib" +#include "sampleArea.glsllib" +#include "square.glsllib" +#include "calculateRoughness.glsllib" +#include "evalBakedShadowMap.glsllib" +#include "evalEnvironmentMap.glsllib" +#include "luminance.glsllib" +#include "microfacetBSDF.glsllib" +#include "physGlossyBSDF.glsllib" +#include "simpleGlossyBSDF.glsllib" +#include "fresnelLayer.glsllib" + +bool evalTwoSided() +{ + return( false ); +} + +vec3 computeFrontMaterialEmissive() +{ + return( vec3( 0, 0, 0 ) ); +} + +void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, roughness, roughness, scatter_reflect ); + +#endif +} + +void computeFrontAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * lightSpecular * sampleAreaGlossy( layers[0].tanFrame, varWorldPos, lightIdx, viewDir, roughness, roughness ); + +#endif +} + +void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetSampledBSDF( layers[0].tanFrame, viewDir, roughness, roughness, scatter_reflect ); + +#else + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness ); + +#endif +} + +vec3 computeBackMaterialEmissive() +{ + return( vec3(0, 0, 0) ); +} + +void computeBackLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#else + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +float computeIOR() +{ + return( false ? 1.0 : luminance( vec3( 1, 1, 1 ) ) ); +} + +float evalCutout() +{ + return( 1.000000 ); +} + +vec3 computeNormal() +{ + return( normal ); +} + +void computeTemporaries() +{ + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); +} + +vec4 computeLayerWeights( in float alpha ) +{ + vec4 color; + color = fresnelLayer( normal, vec3( 25.65, 25.65, 25.65 ), 1.000000, metal_color.rgb, layers[0].layer, layers[0].base, alpha ); + return color; +} + + +void initializeLayerVariables(void) +{ + // clear layers + layers[0].base = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].layer = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].tanFrame = orthoNormalize( mat3( tangent, cross(normal, tangent), normal ) ); +} + + + + + + + + + + + diff --git a/examples/studio3d/dynamicelement/presentation/presentation.uia b/examples/studio3d/dynamicelement/presentation/presentation.uia new file mode 100644 index 0000000..fa976db --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/presentation.uia @@ -0,0 +1,6 @@ + + + + + + diff --git a/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip b/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip new file mode 100644 index 0000000..cb1bd1e --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip @@ -0,0 +1,24 @@ + + + + + #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff + + + + + + + + + + + + + + + + + + + -- cgit v1.2.3