From 814d037a67c827a5eef0f3d166d5ada498f408fb Mon Sep 17 00:00:00 2001 From: Jere Tuliniemi Date: Tue, 17 Sep 2019 12:22:23 +0300 Subject: Add transparency mode selection to standard materials MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ASTC textures would need to be decompressed upon loading to scan for transparency, or the texture files would need their own user-defined settings to enable transparency. Instead, as a work-around, materials can be forced to be treated as transparent without manipulating opacity. This is implemented with a transparency mode drop down list containing "Default", "Force Transparent" and "Force Opaque" options. "Force Opaque" can be used to force the material to be treated as opaque even when the textures used are transparent. By default ASTC textures are treated as non-transparent. Task-number: QT3DS-3904 Change-Id: I22255ffb2e2be5efea3e56466d58ddcc46490bb2 Reviewed-by: Miikka Heikkinen Reviewed-by: Janne Kangas Reviewed-by: Antti Määttä --- res/DataModelMetadata/en-us/MetaData.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'res') diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml index 93ad17a..24ebe3a 100644 --- a/res/DataModelMetadata/en-us/MetaData.xml +++ b/res/DataModelMetadata/en-us/MetaData.xml @@ -172,6 +172,7 @@ + -- cgit v1.2.3