From 9ea345e6372433217915a45b73acb81a81627bde Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Mon, 26 Aug 2019 13:39:45 +0200 Subject: Add property to Camera to enable frustum culling when needed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit By default frustum culling is disabled because for most scenes all items are always visible. There is a not insignificant cost to doing frustum culling, so it shouldn't be the default behavior. Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5 Reviewed-by: Antti Määttä Reviewed-by: Miikka Heikkinen --- src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp') diff --git a/src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp b/src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp index 2bd8941..7aee9b5 100644 --- a/src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp +++ b/src/dm/systems/Qt3DSDMComposerTypeDefinitions.cpp @@ -207,6 +207,7 @@ struct DataConstructor #define QT3DS_WCHAR_T_shdwmapfov L"shdwmapfov" #define QT3DS_WCHAR_T_shdwfilter L"shdwfilter" #define QT3DS_WCHAR_T_orthographic L"orthographic" +#define QT3DS_WCHAR_T_enablefrustumculling L"enablefrustumculling" #define QT3DS_WCHAR_T_fov L"fov" #define QT3DS_WCHAR_T_fovhorizontal L"fovhorizontal" #define QT3DS_WCHAR_T_clipnear L"clipnear" -- cgit v1.2.3