From b4954701093739e7a4e54a0669f306922d0d4605 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pasi=20Kera=CC=88nen?= Date: Thu, 6 Jun 2019 16:22:02 +0300 Subject: Long live the slayer! MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Initial commit of OpenGL Runtime to repository. Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e of qt3dstudio repository. Task-number: QT3DS-3600 Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832 Reviewed-by: Pasi Keränen --- src/render/Qt3DSRenderAtomicCounterBuffer.h | 182 ++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 src/render/Qt3DSRenderAtomicCounterBuffer.h (limited to 'src/render/Qt3DSRenderAtomicCounterBuffer.h') diff --git a/src/render/Qt3DSRenderAtomicCounterBuffer.h b/src/render/Qt3DSRenderAtomicCounterBuffer.h new file mode 100644 index 0000000..5ff449e --- /dev/null +++ b/src/render/Qt3DSRenderAtomicCounterBuffer.h @@ -0,0 +1,182 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_QT3DS_RENDER_ATOMIC_COUNTER_BUFFER_H +#define QT3DS_RENDER_QT3DS_RENDER_ATOMIC_COUNTER_BUFFER_H +#include "foundation/Qt3DSOption.h" +#include "foundation/Utils.h" +#include "foundation/StringTable.h" +#include "render/Qt3DSRenderDataBuffer.h" + +namespace qt3ds { +namespace render { + + using namespace foundation; + + // forward declaration + class NVRenderContextImpl; + class AtomicCounterBufferEntry; + + typedef nvhash_map + TRenderAtomiCounterBufferEntryMap; + + ///< Constant (uniform) buffer representation + class QT3DS_AUTOTEST_EXPORT NVRenderAtomicCounterBuffer : public NVRenderDataBuffer + { + public: + /** + * @brief constructor + * + * @param[in] context Pointer to context + * @param[in] bufferName Name of the buffer. Must match the name used in programs + * @param[in] size Size of the buffer + * @param[in] usage Usage of the buffer (e.g. static, dynamic...) + * @param[in] data A pointer to the buffer data that is allocated by the + * application. + * + * @return No return. + */ + NVRenderAtomicCounterBuffer(NVRenderContextImpl &context, CRegisteredString bufferName, + size_t size, NVRenderBufferUsageType::Enum usageType, + NVDataRef data); + + ///< destructor + virtual ~NVRenderAtomicCounterBuffer(); + + /** + * @brief bind the buffer bypasses the context state + * + * @return no return. + */ + void Bind() override; + + /** + * @brief bind the buffer to a shader program + * + * @param[in] index Index of the constant buffer within the program + * + * @return no return. + */ + virtual void BindToShaderProgram(QT3DSU32 index); + + /** + * @brief update the buffer to hardware + * + * @return no return. + */ + virtual void Update(); + + /** + * @brief update a piece of memory directly within the storage buffer + * + * Note: When you use this function you should know what you are doing. + * The memory layout within C++ must exactly match the memory layout in the + *shader. + * We use std140 (430) layout which guarantees a specific layout behavior across + *all HW vendors. + * How the memory layout is computed can be found in the GL spec. + * + * @param[in] offset offset into storage buffer + * @param[in] data pointer to data + * + * @return no return + */ + void UpdateData(QT3DSI32 offset, NVDataRef data); + + /** + * @brief add a parameter to the atomic counter buffer + * + * @param[in] name Name of the parameter (must match the name in the shader + * program) + * @param[in] offset Offset in bytes into the buffer + * + * @return no return + */ + void AddParam(CRegisteredString name, QT3DSU32 offset); + + /** + * @brief Check if the buffer contains this param + * + * @param[in] name Name of the parameter (must match the name in the shader + * program) + * + * @return no return + */ + bool ContainsParam(CRegisteredString name); + + /** + * @brief get the buffer name + * + * @return the buffer name + */ + CRegisteredString GetBufferName() const { return m_Name; } + + /** + * @brief get the backend object handle + * + * @return the backend object handle. + */ + NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override + { + return m_BufferHandle; + } + + // this will be obsolete + const void *GetImplementationHandle() const override + { + return reinterpret_cast(m_BufferHandle); + } + + /** + * @brief create a NVRenderAtomicCounterBuffer object + * + * @param[in] context Pointer to context + * @param[in] size Size of the buffer + * @param[in] usage Usage of the buffer (e.g. static, dynamic...) + * @param[in] data A pointer to the buffer data that is allocated by the + * application. + * + * @return the buffer object or NULL + */ + static NVRenderAtomicCounterBuffer *Create(NVRenderContextImpl &context, + const char *bufferName, + NVRenderBufferUsageType::Enum usageType, + size_t size, NVConstDataRef bufferData); + + private: + CRegisteredString m_Name; ///< buffer name + TRenderAtomiCounterBufferEntryMap + m_AtomicCounterBufferEntryMap; ///< holds the entries of a atomic counter buffer + bool m_Dirty; ///< true if buffer is dirty + }; +} +} + +#endif -- cgit v1.2.3