/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H #define Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H // // W A R N I N G // ------------- // // This file is not part of the QtStudio3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QOffscreenSurface; class QOpenGLContext; class Q3DSImageSequenceGeneratorThread : public QThread { Q_OBJECT public: Q3DSImageSequenceGeneratorThread(); virtual ~Q3DSImageSequenceGeneratorThread(); bool initialize(const QString &presentation, qreal start, qreal end, qreal fps, qreal frameInterval, int width, int height, const QString &outPath, const QString &outFile); Q_SIGNALS: void progress(int totalFrames, int frameNumber); void generationFinished(bool success, const QString &details); protected: void run() override; private: void cleanup(); QUrl m_sourceUrl; qreal m_start; qreal m_end; qreal m_fps; qreal m_frameInterval; int m_width; int m_height; QString m_outputFileName; QOffscreenSurface *m_surface; QOpenGLContext *m_context; QThread *m_mainThread; }; QT_END_NAMESPACE #endif // Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H