/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSTUDIO3D_GLOBAL_H #define QSTUDIO3D_GLOBAL_H #include #include QT_BEGIN_NAMESPACE #ifndef QT_STATIC # if defined(QT_BUILD_STUDIO3D_LIB) # define Q_STUDIO3D_EXPORT Q_DECL_EXPORT # else # define Q_STUDIO3D_EXPORT Q_DECL_IMPORT # endif #else # define Q_STUDIO3D_EXPORT #endif namespace Q3DS { /*! * \brief surfaceFormat Detects highest available OpenGL or OpenGL ES version and pre-configures * \l {QSurfaceFormat} that uses that OpenGL version and has 24-bit depth buffer and 8-bit stencil * buffer attachments. * \return Best fit \l {QSurfaceFormat} for the platform. * \note This method requires that \l {QGuiApplication} has already been created. */ Q_STUDIO3D_EXPORT QSurfaceFormat surfaceFormat(); } QT_END_NAMESPACE #endif // QSTUDIO3D_GLOBAL_H