/**************************************************************************** ** ** Copyright (c) 2016 NVIDIA CORPORATION. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DS_RENDERER_H #define Q3DS_RENDERER_H // // W A R N I N G // ------------- // // This file is not part of the QtStudio3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "Qt3DSViewerApp.h" #include "q3dsstudio3d_p.h" QT_BEGIN_NAMESPACE class Q3DSViewerSettings; class Q3DSPresentation; class Q3DSRenderer : public QObject, public QQuickFramebufferObject::Renderer { Q_OBJECT public: Q3DSRenderer(bool visibleFlag, qt3ds::Qt3DSAssetVisitor *assetVisitor, QElapsedTimer *startupTimer); ~Q3DSRenderer(); QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override; void setInitElements(bool inFlag) { m_initElements = inFlag; } void processCommands(); Q_SIGNALS: void enterSlide(const QString &elementPath, unsigned int slide, const QString &slideName); void exitSlide(const QString &elementPath, unsigned int slide, const QString &slideName); void requestResponse(const QString &elementPath, CommandType commandType, void *requestData); void presentationReady(); void presentationLoaded(); void customSignalEmitted(const QString &elNmentPath, const QString &name); void elementsCreated(const QStringList &elementPaths, const QString &error); void materialsCreated(const QStringList &materialNames, const QString &error); void meshesCreated(const QStringList &meshNames, const QString &error); void dataOutputValueUpdated(const QString &name, const QVariant &newValue); protected: static void onInitHandler(void *userData); static void onUpdateHandler(void *userData); bool initializeRuntime(QOpenGLFramebufferObject *inFbo); void draw(); void render() override; void synchronize(QQuickFramebufferObject *inView) override; void releaseRuntime(); protected: bool m_visibleFlag; // Is the plugin visible? Prevents rendering hidden content. CommandQueue m_commands; // A list of commands retrieved by the plugin to be applied. bool m_initElements; // Flag set when the runtime is first ready to render. Q3DSViewer::Q3DSViewerApp *m_runtime; // The Qt3DS viewer that renders all content. QQuickWindow *m_window; // Window associated with the plugin; needed to reset OpenGL state. bool m_initialized; // Has the runtime and OpenGL state been initialized? bool m_initializationFailure; // Initialization failed, no point in trying to init again qt3ds::Qt3DSAssetVisitor *m_visitor; Q3DSViewerSettings *m_settings; Q3DSPresentation *m_presentation; QString m_error; QElapsedTimer *m_startupTimer; }; QT_END_NAMESPACE #endif // Q3DS_RENDERER_H