/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DS_RUNTIME_INITIALIZER_THEAD_H #define Q3DS_RUNTIME_INITIALIZER_THEAD_H // // W A R N I N G // ------------- // // This file is not part of the QtStudio3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "Qt3DSViewerApp.h" #include "q3dsstudio3d_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class Q3DSRenderer; class Q3DSRuntimeInitializerThread : public QThread { Q_OBJECT public: Q3DSRuntimeInitializerThread(Q3DSViewer::Q3DSViewerApp *runtime, int width, int height, const QSurfaceFormat &format, int offscreenID, const QString &source, const QStringList &variantList, bool delayedLoading, qt3ds::Qt3DSAssetVisitor *assetVisitor, QOpenGLContext *context, QSurface *surface, const QByteArray &shaderCache); void run() override; bool wasSuccess() const { return m_success; } Q_SIGNALS: void initDone(); private: Q3DSViewer::Q3DSViewerApp *m_runtime = nullptr; Q3DSRenderer *m_renderer = nullptr; int m_width = 0; int m_height = 0; QSurfaceFormat m_format; int m_offscreenId = 0; QString m_source; QStringList m_variantList; bool m_delayedLoading = false; qt3ds::Qt3DSAssetVisitor *m_assetVisitor; QOpenGLContext *m_context; QSurface *m_surface; QByteArray m_shaderCache; bool m_success = false; }; QT_END_NAMESPACE #endif // Q3DS_RUNTIME_INITIALIZER_THEAD_H