/**************************************************************************** ** ** Copyright (c) 2016 NVIDIA CORPORATION. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DS_STUDIO3D_H #define Q3DS_STUDIO3D_H // // W A R N I N G // ------------- // // This file is not part of the QtStudio3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class Q3DSRenderer; class Q3DSViewerSettings; class Q3DSPresentationItem; class Q3DSStudio3D : public QQuickFramebufferObject { Q_OBJECT Q_PROPERTY(bool running READ isRunning NOTIFY runningChanged) Q_PROPERTY(Q3DSPresentationItem *presentation READ presentation CONSTANT) Q_PROPERTY(Q3DSViewerSettings *viewerSettings READ viewerSettings CONSTANT) Q_PROPERTY(QString error READ error NOTIFY errorChanged) Q_PROPERTY(EventIgnoreFlags ignoredEvents READ ignoredEvents WRITE setIgnoredEvents NOTIFY ignoredEventsChanged) public: enum EventIgnoreFlag { EnableAllEvents = 0, IgnoreMouseEvents = 0x01, IgnoreWheelEvents = 0x02, IgnoreKeyboardEvents = 0x04, IgnoreAllInputEvents = IgnoreMouseEvents | IgnoreWheelEvents | IgnoreKeyboardEvents }; Q_DECLARE_FLAGS(EventIgnoreFlags, EventIgnoreFlag) Q_FLAG(EventIgnoreFlags) Q3DSStudio3D(); ~Q3DSStudio3D() override; QQuickFramebufferObject::Renderer *createRenderer() const override; bool isRunning() const; Q3DSPresentationItem *presentation() const; Q3DSViewerSettings *viewerSettings() const; QString error() const; void setError(const QString &error); void getCommands(bool emitInitialize, CommandQueue &renderQueue); void mousePressEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void wheelEvent(QWheelEvent *event) override; void keyPressEvent(QKeyEvent *event) override; void keyReleaseEvent(QKeyEvent *event) override; EventIgnoreFlags ignoredEvents() const; void setIgnoredEvents(EventIgnoreFlags flags); void componentComplete() override; Q_SIGNALS: void frameUpdate(); void runningChanged(bool initialized); void errorChanged(const QString &error); void ignoredEventsChanged(); void presentationReady(); void presentationLoaded(); public Q_SLOTS: void reset(); protected Q_SLOTS: void handleWindowChanged(QQuickWindow *window); void handleVisibleChanged(); void tick(); void requestResponseHandler(const QString &elementPath, CommandType commandType, void *requestData); private: void updateEventMasks(); protected: Q3DSViewerSettings *m_viewerSettings; Q3DSPresentationItem *m_presentation; bool m_emitRunningChange; bool m_isRunning; EventIgnoreFlags m_eventIgnoreFlags; CommandQueue m_pendingCommands; qreal m_pixelRatio; QString m_error; QScopedPointer m_startupTimer; }; Q_DECLARE_OPERATORS_FOR_FLAGS(Q3DSStudio3D::EventIgnoreFlags) QT_END_NAMESPACE #endif // Q3DS_STUDIO3D_H