/**************************************************************************** ** ** Copyright (C) 2016 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifdef __cplusplus #pragma once #ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later. #define _WIN32_WINNT \ 0x0501 // Change this to the appropriate value to target other versions of Windows. #endif #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // TODO: reference additional headers your program requires here #if defined(WIN32) && defined(MSVC) #pragma warning(push) #pragma warning(disable : 4100) #pragma warning(disable : 4512) #pragma warning(disable : 4702) #pragma warning(disable : 4996) #endif // std includes #include #include #include #include #include #include #include #include #include #include // Project includes #include "StandardExtensions.h" namespace qt3dsdm { using std::ref; using std::get; using std::bind; using std::tuple; using std::static_pointer_cast; using std::make_pair; using std::equal_to; using std::vector; using std::make_tuple; using std::function; using std::shared_ptr; using std::make_shared; } #if defined(WIN32) && defined(MSVC) #pragma warning(pop) #endif #endif