/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DSDM_ACTION_SYSTEM_H #define QT3DSDM_ACTION_SYSTEM_H #include "Qt3DSDMHandles.h" #include "Qt3DSDMActionCore.h" namespace qt3dsdm { /** * ActionSystem acts as a wrapper or helper around ActionCore. ActionSystem will call * ActionCore and perform other necessary setups. It also has the knowledge of other * system or core so there are some synchronization being done here. * * When in doubts which one to use (ActionSystem or ActionCore), always use ActionSystem */ class IActionSystem { public: virtual ~IActionSystem() {} // CreateAction will create Action's InstanceHandle and Action's ActionHandle and do some // necessary setup virtual Qt3DSDMActionHandle CreateAction(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner, SLong4 inTriggerTargetObjects) = 0; // DeleteAction will delete both Action's ActionHandle and Action's InstanceHandle virtual void DeleteAction(Qt3DSDMActionHandle inAction) = 0; // Return all actions that belong to a certain instance in a certain slide + the master slide virtual void GetActions(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner, TActionHandleList &outActions) const = 0; // Get/set action eyeball property value virtual bool GetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide, Qt3DSDMActionHandle inAction) const = 0; virtual void SetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide, Qt3DSDMActionHandle inAction, bool inValue) = 0; }; typedef std::shared_ptr TActionSystemPtr; } #endif