/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DSDM_SIGNAL_STRUCTS_H #define QT3DSDM_SIGNAL_STRUCTS_H #include "Qt3DSDMSignalSystem.h" // Helper structs for signals of different arity. namespace qt3dsdm { // Helper defines to create static tables of signals // Macros with the same number of args but with 'declare' replaced by 'define // are available in UICDMSignalStructImpl.h. You will need to place these somewhere but // they rely on std::bind so I don't place them here. #define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT0(name) \ struct Sig##name \ { \ static std::shared_ptr \ AddListener(ISignalSystem &inSystem, void *inSender, std::function inHandler); \ static void Send(ISignalSystem &system, void *sender); \ }; // Helper defines to create static tables of signals #define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT1(name, d1) \ struct Sig##name \ { \ static std::shared_ptr \ AddListener(ISignalSystem &inSystem, void *inSender, std::function inHandler); \ static void Send(ISignalSystem &system, void *sender, const d1 &arg); \ }; // Helper defines to create static tables of signals #define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT2(name, d1, d2) \ struct Sig##name \ { \ static std::shared_ptr \ AddListener(ISignalSystem &inSystem, void *inSender, \ std::function inHandler); \ static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2); \ }; // Helper defines to create static tables of signals #define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT3(name, d1, d2, d3) \ struct Sig##name \ { \ static std::shared_ptr \ AddListener(ISignalSystem &inSystem, void *inSender, \ std::function inHandler); \ static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2, \ const d3 &arg3); \ }; // Helper defines to create static tables of signals #define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT4(name, d1, d2, d3, d4) \ struct Sig##name \ { \ static std::shared_ptr \ AddListener(ISignalSystem &inSystem, void *inSender, \ std::function inHandler); \ static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2, \ const d3 &arg3, const d4 &arg4); \ }; } #endif