/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Includes //============================================================================== #pragma once #include "Qt3DSBasicPluginDLL.h" #include #ifdef __cplusplus extern "C" { #endif //============================================================================== // Enums //============================================================================== // Texture format typedef enum _ETEXTUREFORMAT { ETEXTUREFORMAT_Unknown = 0, ETEXTUREFORMAT_RGBA8, ETEXTUREFORMAT_RGB8, ETEXTUREFORMAT_RGB565, ETEXTUREFORMAT_RGBA5551, ETEXTUREFORMAT_Alpha8, ETEXTUREFORMAT_Luminance8, ETEXTUREFORMAT_LuminanceAlpha8, ETEXTUREFORMAT_RGBA_DXT1, ETEXTUREFORMAT_RGB_DXT1, ETEXTUREFORMAT_RGBA_DXT3, ETEXTUREFORMAT_RGBA_DXT5, } ETEXTUREFORMAT; //============================================================================== // Functions declarations //============================================================================== //============================================================================== /** * Perform plugin initialization. * @param inArgs string arguments from XIF arg parameter * @return EDLLSTATUS_OK if initialization suceeds */ typedef long (*PROC_Initialize)(const char *inArgs); Q_DECL_EXPORT long Initialize(const char *inArgs); //============================================================================== /** * Passes the current screen size and format to the plugin. * Plugin should override with it's own desired settings. * This affects the size and format of the allocated offscreen texture. * When resources are allocated, SetAllocatedRenderInfo will be called to * inform the plugin of the allocated resources * @param ioWidth width * @param ioHeight height * @param ioTextureFormat See ETEXTUREFORMAT */ typedef void (*PROC_GetDesiredTextureSize)(long *ioWidth, long *ioHeight, ETEXTUREFORMAT *ioTextureFormat); Q_DECL_EXPORT void GetDesiredTextureSize(long *ioWidth, long *ioHeight, ETEXTUREFORMAT *ioTextureFormat); //============================================================================== /** * Information about the current EGL environment. * Useful if plugin wishes to switch EGLContext to manage it's own state. * Optional * @param inEGLDisplay pointer to EGLDisplay * @param inEGLCurrentContext pointer to current EGLContext * @param inEGLSurface pointer to EGLSurface * @param inEGLConfig pointer to EGLConfig attributes */ typedef void (*PROC_SetEGLInfo)(void *inEGLDisplay, void *inEGLCurrentContext, void *inEGLSurface, void *inEGLConfig); Q_DECL_EXPORT void SetEGLInfo(void *inEGLDisplay, void *inEGLCurrentContext, void *inEGLSurface, void *inEGLConfig); //============================================================================== /** * Render pulse whenever the runtime requires a frame from the plugin. * Note that if plugin wishes to switch EGLContext, * it should restore the previous EGLContext(obtained from SetEGLInfo) at the end of this *function. * @param inHostWidth width of the host rectangle * @param inHostHeight height of the host rectangle * @param inDrawTime current time in milliseconds */ typedef void (*PROC_Render)(long inHostWidth, long inHostHeight, long inDrawTime); Q_DECL_EXPORT void Render(long inHostWidth, long inHostHeight, long inDrawTime); //============================================================================== /** * Perform plugin uninitialization. * @return EDLLSTATUS_OK if successful */ typedef long (*PROC_Uninitialize)(); Q_DECL_EXPORT long Uninitialize(); #ifdef __cplusplus } #endif