/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_RENDER_RUNTIME_BINDING_H #define QT3DS_RENDER_RUNTIME_BINDING_H #include "Qt3DSRuntimeFactory.h" #include "EABase/eabase.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/Qt3DSRenderContext.h" #include namespace Q3DStudio { class ITegraApplicationRenderEngine; class ITimeProvider; class IWindowSystem; } namespace qt3ds { namespace render { class ITextRenderer; class IRuntimeFactoryRenderFactory { protected: virtual ~IRuntimeFactoryRenderFactory() {} public: virtual qt3ds::render::NVRenderContext * CreateRenderContext(qt3ds::NVFoundationBase &foundat, qt3ds::foundation::IStringTable &strt) = 0; }; class IQt3DSRenderFactory; class QT3DS_AUTOTEST_EXPORT IQt3DSRenderFactoryCore : public Q3DStudio::IRuntimeFactoryCore { public: virtual IQt3DSRenderFactory & CreateRenderFactory(const QSurfaceFormat &format, bool delayedLoading) = 0; static IQt3DSRenderFactoryCore & CreateRenderFactoryCore(const char8_t *inApplicationDirectory, Q3DStudio::IWindowSystem &inWindowSystem, Q3DStudio::ITimeProvider &inTimeProvider); }; class IQt3DSRenderFactory : public Q3DStudio::IRuntimeFactory { public: virtual Q3DStudio::ITegraApplicationRenderEngine &CreateRenderEngine() = 0; }; } } #endif