/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "EnginePrefix.h" #include "Qt3DSTegraInputEngine.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * XXX */ CTegraInputEngine::CTegraInputEngine() { } //============================================================================== /** * XXX */ CTegraInputEngine::~CTegraInputEngine() { } //============================================================================== /** * Returns the structure that contains the input information for the current frame. */ SInputFrame &CTegraInputEngine::GetInputFrame() { return m_InputFrame; } //============================================================================== /** * Handles the input message. */ void CTegraInputEngine::HandleMessage(const QEvent *inEvent, ITegraApplicationRenderEngine &inRenderEngine, CPresentation *inPresentation) { static bool s_PointerWasDown = false; if (NULL == inPresentation) return; switch (inEvent->type()) { case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: { const QMouseEvent *event = static_cast(inEvent); QPointF pos = event->localPos(); FLOAT x = pos.x(); FLOAT y = pos.y(); const bool pressed = inEvent->type() == QEvent::MouseButtonPress; if (inRenderEngine.IsPickValid(x, y, *inPresentation)) { // printf( "INPUT x %ld y %ld\n", (int)x, (int)y ); SetPickInput(x, y, (pressed || s_PointerWasDown) ? true : false); if (pressed) { if (s_PointerWasDown) SetPickFlags(LMOUSE_DOWN); else SetPickFlags(LMOUSE_PRESSED); s_PointerWasDown = true; } else { if (s_PointerWasDown) SetPickFlags(LMOUSE_RELEASED); else SetPickFlags(LMOUSE_UP); s_PointerWasDown = false; } } else { if (s_PointerWasDown) SetPickFlags(LMOUSE_RELEASED); else SetPickFlags(LMOUSE_UP); s_PointerWasDown = false; } } break; default: break; } } } // namespace Q3DStudio