/**************************************************************************** ** ** Copyright (C) 2016 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef EVENT_SYSTEM_H #define EVENT_SYSTEM_H #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSRefCounted.h" #include "EventSystem.h" namespace qt3ds { namespace evt { class CEventProviderRefCounted; class IEventSystem : public qt3ds::foundation::NVRefCounted { protected: virtual ~IEventSystem() {} public: // Providers once added are released if the poller goes out of scope. // Adding the same provider twice has no effect. virtual void AddProvider(IEventProvider &inProvider) = 0; // removeProvider does not release the provider; callers are expected to release the // provider themselves after calling remove provider. Calling remove provider // with a provider that isn't in the system has no effect. virtual void RemoveProvider(IEventProvider &inProvider) = 0; // Ignore events from this provider. Returns true if provider is added. virtual bool IgnoreProvider(IEventProvider &inProvider) = 0; // Listen on this provider. Returns true if provider is added. virtual bool ActivateProvider(IEventProvider &inProvider) = 0; // Get a set of events from the poller. The poller will simply run through and ask each // provider // for events and then begin returning the set of events. // Note: this interface needs to set the event fetched flag. virtual size_t GetNextEvents(Qt3DSEventSystemEvent **outBuffer, size_t bufLen) = 0; // Get the event factory used for this poller. virtual IEventFactory &GetEventFactory() = 0; virtual Qt3DSEventSystemEventPoller *GetCInterface() = 0; // Get and clear the flag indicates whether GetNextEvents has been called after last call of // this interface // Note: the event fetched flag is set by GetNextEvents virtual bool GetAndClearEventFetchedFlag() = 0; // Clear events in event system and events in all providers virtual void PurgeEvents() = 0; static IEventSystem &Create(qt3ds::NVFoundationBase &inFoundation); }; } } #endif // EVENT_SYSTEM_H