/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_FOUNDATION_AUTO_DEALLOCATOR_ALLOCATOR_H #define QT3DS_FOUNDATION_AUTO_DEALLOCATOR_ALLOCATOR_H #pragma once #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSContainers.h" #include "foundation/Qt3DSBroadcastingAllocator.h" namespace qt3ds { namespace foundation { using eastl::make_pair; using eastl::pair; struct SSAutoDeallocatorAllocator : public NVAllocatorCallback { NVAllocatorCallback &m_Allocator; nvhash_map m_Allocations; SSAutoDeallocatorAllocator(NVFoundationBase &inFnd) : m_Allocator(inFnd.getAllocator()) , m_Allocations(inFnd.getAllocator(), "SSAutoDeallocatorAllocator::m_Allocations") { } SSAutoDeallocatorAllocator(NVAllocatorCallback &inAlloc) : m_Allocator(inAlloc) , m_Allocations(inAlloc, "SSAutoDeallocatorAllocator::m_Allocations") { } // Automatically deallocates everything that hasn't already been deallocated. ~SSAutoDeallocatorAllocator() { deallocateAllAllocations(); } void deallocateAllAllocations() { for (nvhash_map::iterator iter = m_Allocations.begin(), end = m_Allocations.end(); iter != end; ++iter) m_Allocator.deallocate(iter->first); m_Allocations.clear(); } void *allocate(size_t size, const char *typeName, const char *filename, int line, int flags = 0) override { void *value = m_Allocator.allocate(size, typeName, filename, line, flags); m_Allocations.insert(make_pair(value, size)); return value; } void *allocate(size_t size, const char *typeName, const char *filename, int line, size_t alignment, size_t alignmentOffset) override { void *value = m_Allocator.allocate(size, typeName, filename, line, alignment, alignmentOffset); m_Allocations.insert(make_pair(value, size)); return value; } void deallocate(void *ptr) override { nvhash_map::iterator iter = m_Allocations.find(ptr); QT3DS_ASSERT(iter != m_Allocations.end()); m_Allocator.deallocate(iter->first); m_Allocations.erase(iter); } }; } } #endif