/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H #define QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H #include "foundation/Qt3DSAllocatorCallback.h" #include "foundation/Qt3DSDataRef.h" namespace qt3ds { namespace foundation { // Ignores deallocate calls if they originate withing the pre-allocation block struct SPreAllocatedAllocator : public NVAllocatorCallback { NVAllocatorCallback &m_Allocator; NVDataRef m_PreAllocatedBlock; bool m_OwnsMemory; // then we attempt to deallocate on destruction SPreAllocatedAllocator(NVAllocatorCallback &inAllocator) : m_Allocator(inAllocator) , m_OwnsMemory(false) { } SPreAllocatedAllocator(NVAllocatorCallback &inAllocator, NVDataRef inData, bool inOwnsMemory) : m_Allocator(inAllocator) , m_PreAllocatedBlock(inData) , m_OwnsMemory(inOwnsMemory) { } virtual ~SPreAllocatedAllocator() { if (m_OwnsMemory) m_Allocator.deallocate(m_PreAllocatedBlock.begin()); } void *allocate(size_t size, const char *typeName, const char *filename, int line, int flags = 0) override { return m_Allocator.allocate(size, typeName, filename, line, flags); } void *allocate(size_t size, const char *typeName, const char *filename, int line, size_t alignment, size_t alignmentOffset) override { return m_Allocator.allocate(size, typeName, filename, line, alignment, alignmentOffset); } void deallocate(void *ptr) override { if (!ptr) return; if (ptr < m_PreAllocatedBlock.begin() || ptr >= m_PreAllocatedBlock.end()) m_Allocator.deallocate(ptr); } }; } } #endif