/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_FAST_IPC_H #define QT3DS_FAST_IPC_H #include "foundation/Qt3DSSimpleTypes.h" #include "foundation/Qt3DSIPC.h" namespace qt3ds { namespace foundation { NVIPC *createFastIPC( NVIPC::ErrorCode &errorCode, // error code return if creation fails NVIPC::ConnectionType connectionType = NVIPC::CT_CLIENT_OR_SERVER, // how to establish the connection const char *mappingObject = "Global\\FastIPC", // Name of communications channel QT3DSU32 serverRingBufferSize = 1024 * 4, // buffer size for outgoing server messages. QT3DSU32 clientRingBufferSize = 1024 * 4, // buffer size for incoming client messages. bool allowLongMessages = true, bool bufferSends = false, QT3DSU32 maxBufferSendSize = 1024 * 8); // True if we want to buffer sends, if true, then // pumpSendBuffers should be called by the send thread. void releaseFastIPC(NVIPC *f); }; // end of namespace }; // end of namespace #endif