/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_FOUNDATION_SOCKET_H #define QT3DS_FOUNDATION_SOCKET_H #include "foundation/IOStreams.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSMemoryBuffer.h" namespace qt3ds { class NVFoundationBase; namespace foundation { class SocketStream : public IInStream, public IOutStream, public NVRefCounted { public: // set timeout for write and blocking read operations // Setting to zero makes all operations nonblocking. virtual void setTimeout(QT3DSU32 milliseconds) = 0; virtual QT3DSU32 nonBlockingRead(NVDataRef ioBuffer) = 0; virtual bool connected() = 0; virtual void shutdown() = 0; // Useful to testing systems without going into the issues that a network connection can // cause. static NVScopedRefCounted CreateFileStream(NVFoundationBase &fnd, const char *fname, FileOpenFlags flags); }; class SocketServer : public NVRefCounted { public: virtual int port() = 0; virtual void setTimeout(QT3DSU32 milliseconds) = 0; virtual NVScopedRefCounted nextClient() = 0; }; class SocketSystem : public NVRefCounted { public: // timeout of 0 means wait forever virtual NVScopedRefCounted createStream(const char *host, QT3DSI32 port, QT3DSU32 timeoutMilliseconds = 10000) = 0; virtual NVScopedRefCounted createServer(QT3DSI32 port) = 0; static NVScopedRefCounted createSocketSystem(NVFoundationBase &fnd); }; } } #endif