/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_FOUNDATION_THREAD_SAFE_QUEUE_H #define QT3DS_FOUNDATION_THREAD_SAFE_QUEUE_H #include "foundation/Qt3DSMutex.h" #include "foundation/Qt3DSSemaphore.h" #include "EASTL/vector.h" namespace qt3ds { namespace foundation { template class ThreadSafeQueue { public: static const QT3DSU32 MaxQueue = 0xffffffff; protected: eastl::vector mQueue; Semaphore mGetSemaphore; Semaphore mPutSemaphore; Mutex mMutex; const QT3DSU32 mMaxCount; public: ThreadSafeQueue(NVAllocatorCallback &alloc, QT3DSU32 maxCount = MaxQueue) : mMutex(alloc) , mGetSemaphore(alloc, 0, maxCount) , mPutSemaphore(alloc, maxCount, maxCount) , mMaxCount(maxCount) { mQueue.clear(); } bool push(const TObjType &obj, QT3DSU32 milliseconds = MaxQueue) { if (mPutSemaphore.wait(milliseconds)) { Mutex::ScopedLock __locker(mMutex); mQueue.push_back(obj); mGetSemaphore.post(); return true; } return false; } bool pop(TObjType &obj, QT3DSU32 milliseconds = 0) { if (mGetSemaphore.wait(milliseconds)) { Mutex::ScopedLock __locker(mMutex); obj = mQueue.back(); mQueue.pop_back(); mPutSemaphore.post(); return true; } return false; } bool isFull() { Mutex::ScopedLock __locker(mMutex); return mQueue.size() >= mMaxCount; } bool isEmpty() { Mutex::ScopedLock __locker(mMutex); return mQueue.size() == 0; } void clear() { Mutex::ScopedLock __locker(mMutex); while (!mQueue.empty()) { if (mGetSemaphore.wait(MaxQueue)) { mQueue.pop_back(); mPutSemaphore.post(); } } } }; } } #endif