/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef FOUNDATION_LINUX_SOCKET_IMPL_H #define FOUNDATION_LINUX_SOCKET_IMPL_H #pragma once /*=========================================================================*\ * BSD include files \*=========================================================================*/ /* error codes */ #include /* close function */ #include /* fnctnl function and associated constants */ #include /* struct sockaddr */ #include /* socket function */ #include /* struct timeval */ #include /* gethostbyname and gethostbyaddr functions */ #include /* sigpipe handling */ #include /* IP stuff*/ #include #include /* TCP options (nagle algorithm disable) */ #include namespace qt3ds { namespace foundation { namespace socketimpl { // Functions take from lua socket implementation. Note that it has an MIT license. enum { IO_DONE = 0, /* operation completed successfully */ IO_TIMEOUT = -1, /* operation timed out */ IO_CLOSED = -2, /* the connection has been closed */ IO_UNKNOWN = -3 }; /*-------------------------------------------------------------------------*\ * I/O error strings \*-------------------------------------------------------------------------*/ const char *io_strerror(int err) { switch (err) { case IO_DONE: return NULL; case IO_CLOSED: return "closed"; case IO_TIMEOUT: return "timeout"; default: return "unknown error"; } } typedef int t_socket; typedef t_socket *p_socket; typedef struct sockaddr SA; #define SOCKET_INVALID (-1) #define WAITFD_R 1 #define WAITFD_W 2 #define WAITFD_C (WAITFD_R | WAITFD_W) int socket_waitfd(p_socket ps, int sw, QT3DSU32 tm) { int ret; fd_set rfds, wfds, *rp, *wp; struct timeval tv, *tp = NULL; if (tm == 0) return IO_TIMEOUT; /* optimize timeout == 0 case */ if (tm < QT3DS_MAX_U32) { // shoule consider max timeout specially by setting tp = NULL // or you get invalid argument errno = 22 tv.tv_sec = (int)(tm / 1000); QT3DSU32 leftover = tm % 1000; tv.tv_usec = (int)(leftover * 100000); tp = &tv; } do { /* must set bits within loop, because select may have modifed them */ rp = wp = NULL; if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; } if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } ret = select(*ps + 1, rp, wp, NULL, tp); } while (ret == -1 && errno == EINTR); if (ret == -1) return errno; if (ret == 0) return IO_TIMEOUT; if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED; return IO_DONE; } /*-------------------------------------------------------------------------*\ * Initializes module \*-------------------------------------------------------------------------*/ int socket_open(void) { /* instals a handler to ignore sigpipe or it will crash us */ signal(SIGPIPE, SIG_IGN); return 1; } /*-------------------------------------------------------------------------*\ * Close module \*-------------------------------------------------------------------------*/ int socket_close(void) { return 1; } /*-------------------------------------------------------------------------*\ * Put socket into blocking mode \*-------------------------------------------------------------------------*/ void socket_setblocking(p_socket ps) { int flags = fcntl(*ps, F_GETFL, 0); flags &= (~(O_NONBLOCK)); fcntl(*ps, F_SETFL, flags); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*-------------------------------------------------------------------------*/ void socket_setnonblocking(p_socket ps) { int flags = fcntl(*ps, F_GETFL, 0); flags |= O_NONBLOCK; fcntl(*ps, F_SETFL, flags); } /*-------------------------------------------------------------------------*\ * Close and inutilize socket \*-------------------------------------------------------------------------*/ void socket_destroy(p_socket ps) { if (*ps != SOCKET_INVALID) { socket_setblocking(ps); close(*ps); *ps = SOCKET_INVALID; } } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ void socket_shutdown(p_socket ps, int how) { socket_setblocking(ps); shutdown(*ps, how); socket_setnonblocking(ps); } /*-------------------------------------------------------------------------*\ * Creates and sets up a socket \*-------------------------------------------------------------------------*/ int socket_create(p_socket ps, int domain, int type, int protocol) { *ps = socket(domain, type, protocol); if (*ps != SOCKET_INVALID) return IO_DONE; else return errno; } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ int socket_listen(p_socket ps, int backlog) { int err = IO_DONE; socket_setblocking(ps); if (listen(*ps, backlog)) err = errno; socket_setnonblocking(ps); return err; } /*-------------------------------------------------------------------------*\ * Binds or returns error message \*-------------------------------------------------------------------------*/ int socket_bind(p_socket ps, SA *addr, socklen_t len) { int err = IO_DONE; socket_setblocking(ps); if (bind(*ps, addr, len) < 0) err = errno; socket_setnonblocking(ps); return err; } /*-------------------------------------------------------------------------*\ * Connects or returns error message \*-------------------------------------------------------------------------*/ int socket_connect(p_socket ps, SA *addr, socklen_t len, QT3DSU32 tm) { int err; /* avoid calling on closed sockets */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* call connect until done or failed without being interrupted */ do if (connect(*ps, addr, len) == 0) return IO_DONE; while ((err = errno) == EINTR); /* if connection failed immediately, return error code */ if (err != EINPROGRESS && err != EAGAIN) return err; /* zero timeout case optimization */ if (tm == 0) return IO_TIMEOUT; /* wait until we have the result of the connection attempt or timeout */ err = socket_waitfd(ps, WAITFD_C, tm); if (err == IO_CLOSED) { if (recv(*ps, (char *)&err, 0, 0) == 0) return IO_DONE; else return errno; } else return err; } /*-------------------------------------------------------------------------*\ * Accept with timeout \*-------------------------------------------------------------------------*/ int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, QT3DSU32 tm) { SA daddr; socklen_t dlen = sizeof(daddr); if (*ps == SOCKET_INVALID) return IO_CLOSED; if (!addr) addr = &daddr; if (!len) len = &dlen; for (;;) { int err; if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; err = errno; if (err == EINTR) continue; if (err != EAGAIN && err != ECONNABORTED) return err; if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } /* can't reach here */ return IO_UNKNOWN; } /*-------------------------------------------------------------------------*\ * Send with timeout \*-------------------------------------------------------------------------*/ int socket_send(p_socket ps, const char *data, size_t count, size_t *sent, QT3DSU32 tm) { int err; *sent = 0; /* avoid making system calls on closed sockets */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* loop until we send something or we give up on error */ for (;;) { long put = (long)send(*ps, data, count, 0); /* if we sent anything, we are done */ if (put > 0) { *sent = put; return IO_DONE; } err = errno; /* send can't really return 0, but EPIPE means the connection was closed */ if (put == 0 || err == EPIPE) return IO_CLOSED; /* we call was interrupted, just try again */ if (err == EINTR) continue; /* if failed fatal reason, report error */ if (err != EAGAIN) return err; /* wait until we can send something or we timeout */ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; } /* can't reach here */ return IO_UNKNOWN; } /*-------------------------------------------------------------------------*\ * Receive with timeout \*-------------------------------------------------------------------------*/ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, QT3DSU32 tm) { int err; *got = 0; if (*ps == SOCKET_INVALID) return IO_CLOSED; for (;;) { long taken = (long)recv(*ps, data, count, 0); if (taken > 0) { *got = taken; return IO_DONE; } err = errno; if (taken == 0) return IO_CLOSED; if (err == EINTR) continue; if (err != EAGAIN) return err; if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } return IO_UNKNOWN; } int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { *hp = gethostbyaddr(addr, len, AF_INET); if (*hp) return IO_DONE; else if (h_errno) return h_errno; else if (errno) return errno; else return IO_UNKNOWN; } int socket_gethostbyname(const char *addr, struct hostent **hp) { *hp = gethostbyname(addr); if (*hp) return IO_DONE; else if (h_errno) return h_errno; else if (errno) return errno; else return IO_UNKNOWN; } /*-------------------------------------------------------------------------*\ * Error translation functions * Make sure important error messages are standard \*-------------------------------------------------------------------------*/ const char *socket_hoststrerror(int err) { if (err <= 0) return io_strerror(err); switch (err) { case HOST_NOT_FOUND: return "host not found"; default: return hstrerror(err); } } const char *socket_strerror(int err) { if (err <= 0) return io_strerror(err); switch (err) { case EADDRINUSE: return "address already in use"; case EISCONN: return "already connected"; case EACCES: return "permission denied"; case ECONNREFUSED: return "connection refused"; case ECONNABORTED: return "closed"; case ECONNRESET: return "closed"; case ETIMEDOUT: return "timeout"; default: return strerror(errno); } } } } } #endif