/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /* LuaSocket 3.0 license Copyright � 2004-2013 Diego Nehab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FOUNDATION_WINDOWS_SOCKET_IMPL_H #define FOUNDATION_WINDOWS_SOCKET_IMPL_H #pragma once #include #pragma warning(disable : 4127) #pragma warning(disable : 4702) namespace qt3ds { namespace foundation { namespace socketimpl { // Functions take from lua socket implementation. Note that it has an MIT license. enum { IO_DONE = 0, /* operation completed successfully */ IO_TIMEOUT = -1, /* operation timed out */ IO_CLOSED = -2, /* the connection has been closed */ IO_UNKNOWN = -3 }; /*-------------------------------------------------------------------------*\ * I/O error strings \*-------------------------------------------------------------------------*/ const char *io_strerror(int err) { switch (err) { case IO_DONE: return NULL; case IO_CLOSED: return "closed"; case IO_TIMEOUT: return "timeout"; default: return "unknown error"; } } typedef int socklen_t; typedef SOCKET t_socket; typedef t_socket *p_socket; typedef struct sockaddr SA; #define SOCKET_INVALID (INVALID_SOCKET) static const char *wstrerror(int err) { switch (err) { case WSAEINTR: return "Interrupted function call"; case WSAEACCES: return "Permission denied"; case WSAEFAULT: return "Bad address"; case WSAEINVAL: return "Invalid argument"; case WSAEMFILE: return "Too many open files"; case WSAEWOULDBLOCK: return "Resource temporarily unavailable"; case WSAEINPROGRESS: return "Operation now in progress"; case WSAEALREADY: return "Operation already in progress"; case WSAENOTSOCK: return "Socket operation on nonsocket"; case WSAEDESTADDRREQ: return "Destination address required"; case WSAEMSGSIZE: return "Message too long"; case WSAEPROTOTYPE: return "Protocol wrong type for socket"; case WSAENOPROTOOPT: return "Bad protocol option"; case WSAEPROTONOSUPPORT: return "Protocol not supported"; case WSAESOCKTNOSUPPORT: return "Socket type not supported"; case WSAEOPNOTSUPP: return "Operation not supported"; case WSAEPFNOSUPPORT: return "Protocol family not supported"; case WSAEAFNOSUPPORT: return "Address family not supported by protocol family"; case WSAEADDRINUSE: return "Address already in use"; case WSAEADDRNOTAVAIL: return "Cannot assign requested address"; case WSAENETDOWN: return "Network is down"; case WSAENETUNREACH: return "Network is unreachable"; case WSAENETRESET: return "Network dropped connection on reset"; case WSAECONNABORTED: return "Software caused connection abort"; case WSAECONNRESET: return "Connection reset by peer"; case WSAENOBUFS: return "No buffer space available"; case WSAEISCONN: return "Socket is already connected"; case WSAENOTCONN: return "Socket is not connected"; case WSAESHUTDOWN: return "Cannot send after socket shutdown"; case WSAETIMEDOUT: return "Connection timed out"; case WSAECONNREFUSED: return "Connection refused"; case WSAEHOSTDOWN: return "Host is down"; case WSAEHOSTUNREACH: return "No route to host"; case WSAEPROCLIM: return "Too many processes"; case WSASYSNOTREADY: return "Network subsystem is unavailable"; case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range"; case WSANOTINITIALISED: return "Successful WSAStartup not yet performed"; case WSAEDISCON: return "Graceful shutdown in progress"; case WSAHOST_NOT_FOUND: return "Host not found"; case WSATRY_AGAIN: return "Nonauthoritative host not found"; case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; case WSANO_DATA: return "Valid name, no data record of requested type"; default: return "Unknown error"; } } const char *socket_strerror(int err) { switch (err) { case WSAEADDRINUSE: return "address already in use"; case WSAECONNREFUSED: return "connection refused"; case WSAEISCONN: return "already connected"; case WSAEACCES: return "permission denied"; case WSAECONNABORTED: return "closed"; case WSAECONNRESET: return "closed"; case WSAETIMEDOUT: return "timeout"; default: return wstrerror(err); } } int socket_open(void) { WSADATA wsaData; WORD wVersionRequested = MAKEWORD(2, 0); int err = WSAStartup(wVersionRequested, &wsaData); if (err != 0) return 0; if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) && (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) { WSACleanup(); return 0; } return 1; } /*-------------------------------------------------------------------------*\ * Close module \*-------------------------------------------------------------------------*/ int socket_close(void) { WSACleanup(); return 1; } /*-------------------------------------------------------------------------*\ * Wait for readable/writable/connected socket with timeout \*-------------------------------------------------------------------------*/ #define WAITFD_R 1 #define WAITFD_W 2 #define WAITFD_E 4 #define WAITFD_C (WAITFD_E | WAITFD_W) static int socket_waitfd(p_socket ps, int sw, QT3DSU32 timeoutMilliseconds) { int ret; fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL; struct timeval tv, *tp = NULL; if (timeoutMilliseconds == 0) return IO_TIMEOUT; /* optimize timeout == 0 case */ if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; } if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; } if (timeoutMilliseconds >= 0.0) { tv.tv_sec = (int)(timeoutMilliseconds / 1000); QT3DSU32 leftover = timeoutMilliseconds % 1000; tv.tv_usec = (int)(leftover * 100000); tp = &tv; } ret = select(0, rp, wp, ep, tp); if (ret == -1) return WSAGetLastError(); if (ret == 0) return IO_TIMEOUT; if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED; return IO_DONE; } static int socket_send(p_socket ps, const char *data, size_t count, size_t *sent, QT3DSU32 timeoutMilliseconds) { int err; *sent = 0; /* avoid making system calls on closed sockets */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* loop until we send something or we give up on error */ for (;;) { /* try to send something */ int put = send(*ps, data, (int)count, 0); /* if we sent something, we are done */ if (put > 0) { *sent = put; return IO_DONE; } /* deal with failure */ err = WSAGetLastError(); /* we can only proceed if there was no serious error */ if (err != WSAEWOULDBLOCK) return err; /* avoid busy wait */ if ((err = socket_waitfd(ps, WAITFD_W, timeoutMilliseconds)) != IO_DONE) return err; } /* can't reach here */ return IO_UNKNOWN; } /*-------------------------------------------------------------------------*\ * Receive with timeout \*-------------------------------------------------------------------------*/ static int socket_recv(p_socket ps, char *data, size_t count, size_t *got, QT3DSU32 timeoutMilliseconds) { int err; *got = 0; if (*ps == SOCKET_INVALID) return IO_CLOSED; for (;;) { int taken = recv(*ps, data, (int)count, 0); if (taken > 0) { *got = taken; return IO_DONE; } if (taken == 0) return IO_CLOSED; err = WSAGetLastError(); if (err != WSAEWOULDBLOCK) return err; if ((err = socket_waitfd(ps, WAITFD_R, timeoutMilliseconds)) != IO_DONE) return err; } return IO_UNKNOWN; } void socket_setblocking(p_socket ps) { u_long argp = 0; ioctlsocket(*ps, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*-------------------------------------------------------------------------*/ void socket_setnonblocking(p_socket ps) { u_long argp = 1; ioctlsocket(*ps, FIONBIO, &argp); } int socket_listen(p_socket ps, int backlog) { int err = IO_DONE; socket_setblocking(ps); if (listen(*ps, backlog) < 0) err = WSAGetLastError(); socket_setnonblocking(ps); return err; } /*-------------------------------------------------------------------------*\ * Accept with timeout \*-------------------------------------------------------------------------*/ static int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, QT3DSU32 tm) { SA daddr; socklen_t dlen = sizeof(daddr); if (*ps == SOCKET_INVALID) return IO_CLOSED; if (!addr) addr = &daddr; if (!len) len = &dlen; for (;;) { int err; /* try to get client socket */ if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; /* find out why we failed */ err = WSAGetLastError(); /* if we failed because there was no connectoin, keep trying */ if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err; /* call select to avoid busy wait */ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } /* can't reach here */ return IO_UNKNOWN; } int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { *hp = gethostbyaddr(addr, len, AF_INET); if (*hp) return IO_DONE; else return WSAGetLastError(); } int socket_gethostbyname(const char *addr, struct hostent **hp) { *hp = gethostbyname(addr); if (*hp) return IO_DONE; else return WSAGetLastError(); } /*-------------------------------------------------------------------------*\ * Error translation functions \*-------------------------------------------------------------------------*/ const char *socket_hoststrerror(int err) { if (err <= 0) return io_strerror(err); switch (err) { case WSAHOST_NOT_FOUND: return "host not found"; default: return wstrerror(err); } } /*-------------------------------------------------------------------------*\ * Close and inutilize socket \*-------------------------------------------------------------------------*/ void socket_destroy(p_socket ps) { if (*ps != SOCKET_INVALID) { socket_setblocking(ps); /* close can take a long time on WIN32 */ closesocket(*ps); *ps = SOCKET_INVALID; } } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ void socket_shutdown(p_socket ps, int how) { socket_setblocking(ps); shutdown(*ps, how); } int socket_create(p_socket ps, int domain, int type, int protocol) { *ps = socket(domain, type, protocol); if (*ps != SOCKET_INVALID) return IO_DONE; else return WSAGetLastError(); } /*-------------------------------------------------------------------------*\ * Connects or returns error message \*-------------------------------------------------------------------------*/ int socket_connect(p_socket ps, SA *addr, socklen_t len, QT3DSU32 tm) { int err; /* don't call on closed socket */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* ask system to connect */ if (connect(*ps, addr, len) == 0) return IO_DONE; /* make sure the system is trying to connect */ err = WSAGetLastError(); if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err; /* zero timeout case optimization */ if (tm == 0) return IO_TIMEOUT; /* we wait until something happens */ err = socket_waitfd(ps, WAITFD_C, tm); if (err == IO_CLOSED) { int len = sizeof(err); /* give windows time to set the error (yes, disgusting) */ Sleep(10); /* find out why we failed */ getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); /* we KNOW there was an error. if 'why' is 0, we will return * "unknown error", but it's not really our fault */ return err > 0 ? err : IO_UNKNOWN; } else return err; } /*-------------------------------------------------------------------------*\ * Binds or returns error message \*-------------------------------------------------------------------------*/ int socket_bind(p_socket ps, SA *addr, socklen_t len) { int err = IO_DONE; socket_setblocking(ps); if (bind(*ps, addr, len) < 0) err = WSAGetLastError(); socket_setnonblocking(ps); return err; } } } } #endif