/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MIPMAPBSDF_H #define MIPMAPBSDF_H #include "foundation/Qt3DSVec3.h" #include "foundation/Qt3DSSimpleTypes.h" #include "foundation/Qt3DSPerfTimer.h" #include "foundation/Qt3DSAtomic.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/backends/Qt3DSRenderBackend.h" #include "render/Qt3DSRenderTexture2D.h" #include "render/backends/gl/Qt3DSOpenGLUtil.h" #include "Qt3DSRenderLoadedTexture.h" #include "Qt3DSTypes.h" #ifdef _LINUXPLATFORM #define __declspec(dllexport) #define __cdecl #endif using namespace qt3ds::render; class BSDFMipMap : public NVRefCounted { public: BSDFMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight, NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat, qt3ds::NVFoundationBase &inFnd); virtual ~BSDFMipMap(); virtual void Build(void *inTextureData, int inTextureDataSize, NVRenderBackend::NVRenderBackendTextureObject inTextureHandle, NVRenderTextureFormats::Enum inFormat) = 0; static BSDFMipMap *Create(NVRenderContext *inNVRenderContext, int inWidth, int inHeight, NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat, qt3ds::NVFoundationBase &inFnd); protected: volatile QT3DSI32 mRefCount; ///< reference count NVFoundationBase &m_Foundation; ///< Foundation class for allocations and other base things NVRenderTexture2D &m_Texture2D; NVRenderTextureFormats::Enum m_InternalFormat; NVRenderTextureFormats::Enum m_DestinationFormat; int m_Width; int m_Height; int m_MaxMipMapLevel; int m_SizeOfFormat; int m_SizeOfInternalFormat; int m_InternalNoOfComponent; int m_NoOfComponent; NVRenderContext *m_NVRenderContext; }; class BasicBSDFMipMap : public BSDFMipMap { public: BasicBSDFMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight, NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat, qt3ds::NVFoundationBase &inFnd); void Build(void *inTextureData, int inTextureDataSize, NVRenderBackend::NVRenderBackendTextureObject inTextureHandle, NVRenderTextureFormats::Enum inFormat); STextureData CreateBsdfMipLevel(STextureData &inCurMipLevel, STextureData &inPrevMipLevel, int width, int height); //, IPerfTimer& inPerfTimer ); QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation); int wrapMod(int a, int base); void getWrappedCoords(int &sX, int &sY, int width, int height); NVRenderBackend::NVRenderBackendTextureObject m_TextureHandle; }; #endif