/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_IMPORT_PATH_H #define QT3DS_IMPORT_PATH_H #include "foundation/Qt3DS.h" #include "foundation/Qt3DSDataRef.h" #include "render/Qt3DSRenderBaseTypes.h" #include "foundation/Qt3DSBounds3.h" #include "foundation/Qt3DSAllocatorCallback.h" #include "foundation/IOStreams.h" #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSVec2.h" namespace qt3dsimp { using namespace qt3ds; using namespace qt3ds::foundation; using namespace qt3ds::render; struct PathCommand { enum Enum { Noner = 0, MoveTo, // 2 floats CubicCurveTo, // 6 floats, c1, c2, p2. p1 is existing location Close, // 0 floats }; }; struct SPathBuffer { // 64 bit random number to uniquely identify this file type. static QT3DSU64 GetFileTag() { return 0x7b1a41633c43a6afULL; } static QT3DSU32 GetFileVersion() { return 1; } NVConstDataRef m_Commands; NVConstDataRef m_Data; SPathBuffer() {} void Save(IOutStream &outStream) const; static SPathBuffer *Load(IInStream &inStream, NVFoundationBase &inFoundation); // Object is unused after this call. Anything created with Load must use this function. void Free(NVAllocatorCallback &inAllocator); SPathBuffer *Copy(NVAllocatorCallback &inAllocator) const; }; class IPathBufferBuilder : public NVRefCounted { public: virtual void Clear() = 0; virtual void MoveTo(const QT3DSVec2 &inPos) = 0; virtual void CubicCurveTo(const QT3DSVec2 &inC1, const QT3DSVec2 &inC2, const QT3DSVec2 &inP2) = 0; virtual void Close() = 0; // Points back to internal data structures, must use or copy. virtual SPathBuffer GetPathBuffer() = 0; static IPathBufferBuilder &CreateBuilder(NVFoundationBase &inFoundation); }; } #endif