/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DS_QMLSTREAM_RENDERER_H #define Q3DS_QMLSTREAM_RENDERER_H #include "q3dsqmlstreamservice.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickRenderControl; class QQuickWindow; class QQuickItem; class QOpenGLContext; class QOffscreenSurface; class QOpenGLFramebufferObject; class QOpenGLShaderProgram; class QOpenGLBuffer; class QOpenGLVertexArrayObject; QT_END_NAMESPACE class Q3DSQmlStreamRenderer; class Q3DSQmlStreamEventHandler : public QObject { Q_OBJECT public: Q3DSQmlStreamEventHandler(Q3DSQmlStreamRenderer *renderer); bool event(QEvent *e) Q_DECL_OVERRIDE; private: Q3DSQmlStreamRenderer *m_renderer; }; class Q3DSQmlStreamRenderer : public QObject, public IQ3DSQmlStreamRenderer { Q_OBJECT public: Q3DSQmlStreamRenderer(); virtual ~Q3DSQmlStreamRenderer(); bool initialize(QOpenGLContext *context, QSurface *surface) override; QSize getDesiredSize() override; E_TEXTURE_FORMAT getDesiredFormat() override; bool isUpdateRequested() override; void render() override; void uninitialize() override; void setItem(QQuickItem *item); bool event(QEvent *event) Q_DECL_OVERRIDE; private: void updateSizes(); void requestUpdate(); void cleanup(); void initializeRender(); void renderTexture(); void initializeFboCopy(); QSize m_size; QMutex m_mutex, m_renderMutex; QWaitCondition m_waitCondition; QQuickRenderControl *m_renderControl; QQuickWindow *m_quickWindow; QQuickItem *m_rootItem; QOpenGLFramebufferObject *m_frameBuffer; QOpenGLShaderProgram *m_program; QOpenGLVertexArrayObject *m_vao; QOpenGLBuffer *m_vertices; QOpenGLContext *m_context; QOffscreenSurface *m_offscreenSurface; Q3DSQmlStreamEventHandler *m_renderObject; QThread *m_renderThread; bool m_requestUpdate; bool m_initialized; bool m_prepared; bool m_update; bool m_delayedUpdateRequest; friend class Q3DSQmlStreamEventHandler; }; #endif // Q3DS_QMLSTREAM_RENDERER_H