/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "render/Qt3DSRenderDrawIndirectBuffer.h" #include "render/Qt3DSRenderContext.h" #include "render/Qt3DSRenderShaderProgram.h" namespace qt3ds { namespace render { NVRenderDrawIndirectBuffer::NVRenderDrawIndirectBuffer(NVRenderContextImpl &context, size_t size, NVRenderBufferUsageType::Enum usageType, NVDataRef data) : NVRenderDataBuffer(context, context.GetFoundation(), size, NVRenderBufferBindValues::Draw_Indirect, usageType, data) , m_Dirty(true) { } NVRenderDrawIndirectBuffer::~NVRenderDrawIndirectBuffer() { m_Context.BufferDestroyed(*this); } void NVRenderDrawIndirectBuffer::Bind() { if (m_Mapped) { qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer"); QT3DS_ASSERT(false); } m_Backend->BindBuffer(m_BufferHandle, m_BindFlags); } void NVRenderDrawIndirectBuffer::Update() { // we only update the buffer if it is dirty and we actually have some data if (m_Dirty && m_BufferData.size()) { m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferData.size(), m_UsageType, m_BufferData.begin()); m_Dirty = false; } } void NVRenderDrawIndirectBuffer::UpdateData(QT3DSI32 offset, NVDataRef data) { // we only update the buffer if we something if (data.size()) m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, data.size(), m_UsageType, data.begin() + offset); } NVRenderDrawIndirectBuffer * NVRenderDrawIndirectBuffer::Create(NVRenderContextImpl &context, NVRenderBufferUsageType::Enum usageType, size_t size, NVConstDataRef bufferData) { NVFoundationBase &fnd(context.GetFoundation()); NVRenderDrawIndirectBuffer *retval = NULL; // these are the context flags which do not support this drawing mode NVRenderContextType noDrawIndirectSupported( NVRenderContextValues::GL2 | NVRenderContextValues::GLES2 | NVRenderContextValues::GL3 | NVRenderContextValues::GLES3); NVRenderContextType ctxType = context.GetRenderContextType(); if (!(ctxType & noDrawIndirectSupported)) { QT3DSU32 bufSize = sizeof(NVRenderDrawIndirectBuffer); QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), bufSize, "DrawIndirectBuffer"); retval = new (newMem) NVRenderDrawIndirectBuffer( context, size, usageType, toDataRef(const_cast(bufferData.begin()), bufferData.size())); } else { QT3DS_ASSERT(false); } return retval; } } }