/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_QT3DS_RENDER_DRAWABLE_H #define QT3DS_RENDER_QT3DS_RENDER_DRAWABLE_H #include "Qt3DSRenderBaseTypes.h" namespace qt3ds { namespace render { class NVRenderDrawable { protected: virtual ~NVRenderDrawable() {} public: /** * Draw using this object. * offset is in num elements, not in number of bytes * because the various different draw functions differ in what datatype * offset is (gl drawarrays vs gl drawindexedarras). */ virtual void Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 count, QT3DSU32 offset) = 0; }; } } #endif