/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "render/Qt3DSRenderIndexBuffer.h" #include "render/Qt3DSRenderContext.h" #include "foundation/StringTable.h" namespace qt3ds { namespace render { NVRenderIndexBuffer::NVRenderIndexBuffer(NVRenderContextImpl &context, size_t size, NVRenderComponentTypes::Enum componentType, NVRenderBufferUsageType::Enum usageType, NVDataRef data) : NVRenderDataBuffer(context, context.GetFoundation(), size, NVRenderBufferBindValues::Index, usageType, data) , m_ComponentType(componentType) { } NVRenderIndexBuffer::~NVRenderIndexBuffer() { m_Context.BufferDestroyed(*this); } QT3DSU32 NVRenderIndexBuffer::GetNumIndices() const { QT3DSU32 dtypeSize = NVRenderComponentTypes::getSizeofType(m_ComponentType); return m_BufferCapacity / dtypeSize; } void NVRenderIndexBuffer::Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 count, QT3DSU32 offset) { m_Backend->DrawIndexed( drawMode, count, m_ComponentType, (const void *)(offset * NVRenderComponentTypes::getSizeofType(m_ComponentType))); } void NVRenderIndexBuffer::DrawIndirect(NVRenderDrawMode::Enum drawMode, QT3DSU32 offset) { m_Backend->DrawIndexedIndirect(drawMode, m_ComponentType, (const void *)offset); } void NVRenderIndexBuffer::Bind() { if (m_Mapped) { qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer"); QT3DS_ASSERT(false); } m_Backend->BindBuffer(m_BufferHandle, m_BindFlags); } NVRenderIndexBuffer *NVRenderIndexBuffer::Create(NVRenderContextImpl &context, NVRenderBufferUsageType::Enum usageType, NVRenderComponentTypes::Enum componentType, size_t size, NVConstDataRef bufferData) { NVFoundationBase &fnd(context.GetFoundation()); if (componentType != NVRenderComponentTypes::QT3DSU32 && componentType != NVRenderComponentTypes::QT3DSU16 && componentType != NVRenderComponentTypes::QT3DSU8) { qCCritical(INVALID_PARAMETER, "Invalid component type for index buffer"); QT3DS_ASSERT(false); return NULL; } QT3DSU32 ibufSize = sizeof(NVRenderIndexBuffer); QT3DSU8 *baseMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), ibufSize, "IndexBuffer"); NVRenderIndexBuffer *retval = new (baseMem) NVRenderIndexBuffer( context, size, componentType, usageType, toDataRef(const_cast(bufferData.begin()), bufferData.size())); return retval; } } }