/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_INDEX_BUFFER_H #define QT3DS_RENDER_INDEX_BUFFER_H #include "render/Qt3DSRenderDataBuffer.h" #include "render/Qt3DSRenderDrawable.h" namespace qt3ds { class NVFoundationBase; } namespace qt3ds { namespace render { // forward declaration class NVRenderContextImpl; class NVRenderIndexBuffer : public NVRenderDataBuffer, public NVRenderDrawable { public: /** * @brief constructor * * @param[in] context Pointer to context * @param[in] size Size of the buffer * @param[in] componentType Size of the buffer * @param[in] usage Usage of the buffer (e.g. static, dynamic...) * @param[in] data A pointer to the buffer data that is allocated by the * application. * * @return No return. */ NVRenderIndexBuffer(NVRenderContextImpl &context, size_t size, NVRenderComponentTypes::Enum componentType, NVRenderBufferUsageType::Enum usageType, NVDataRef data); ///< destruvtor ~NVRenderIndexBuffer(); /** * @brief get the component type (QT3DSU8, QT3DSU16) * * @return the component type */ virtual NVRenderComponentTypes::Enum GetComponentType() const { return m_ComponentType; } /** * @brief get the index count * * @return actual index count */ virtual QT3DSU32 GetNumIndices() const; /** * @brief bind the buffer bypasses the context state * * @return no return. */ void Bind() override; /** * @brief draw the buffer * * @param[in] drawMode draw mode (e.g Triangles...) * @param[in] count vertex count * @param[in] offset start offset in byte * * @return no return. */ void Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 count, QT3DSU32 offset) override; /** * @brief draw the buffer via indirec draw buffer setup * * @param[in] drawMode draw mode (e.g Triangles...) * @param[in] offset byte offset into the bound drawIndirectBuffer see * NVRenderDrawIndirectBuffer * * @return no return. */ virtual void DrawIndirect(NVRenderDrawMode::Enum drawMode, QT3DSU32 offset); /** * @brief get the backend object handle * * @return the backend object handle. */ NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override { return m_BufferHandle; } // this will be obsolete const void *GetImplementationHandle() const override { return reinterpret_cast(m_BufferHandle); } static NVRenderIndexBuffer *Create(NVRenderContextImpl &context, NVRenderBufferUsageType::Enum usageType, NVRenderComponentTypes::Enum componentType, size_t size, NVConstDataRef bufferData); private: NVRenderComponentTypes::Enum m_ComponentType; ///< component type (QT3DSU8, QT3DSU16) }; } } #endif