/**************************************************************************** ** ** Copyright (C) 2015 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "render/Qt3DSRenderPathFontSpecification.h" #include "render/Qt3DSRenderPathFontText.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/Qt3DSRenderContext.h" namespace qt3ds { namespace render { NVRenderPathFontSpecification::NVRenderPathFontSpecification(NVRenderContextImpl &context, NVFoundationBase &fnd, CRegisteredString fontName) : m_Context(context) , m_Foundation(fnd) , m_Backend(context.GetBackend()) , mRefCount(0) , m_NumFontGlyphs(0) , m_EmScale(2048) // 2048 is default true type scale , m_Type(NVRenderPathFormatType::UByte) , m_TransformType(NVRenderPathTransformType::Translate2D) , m_FontName(fontName) { } NVRenderPathFontSpecification::~NVRenderPathFontSpecification() { m_Context.ReleasePathFontSpecification(*this); } void NVRenderPathFontSpecification::LoadPathGlyphs(const char *fontName, NVRenderPathFormatType::Enum type) { // check if we already created it if (m_NumFontGlyphs) return; m_Type = type; // create fonts based on the input m_PathRenderHandle = m_Backend->LoadPathGlyphsIndexedRange( NVRenderPathFontTarget::FileFont, fontName, NVRenderPathFontStyleFlags(), 0, m_EmScale, &m_NumFontGlyphs); // Fallback in case the previuos call fails // This is a no-op if the previous call succeeds // Note that sans is an inbuild driver font if (!m_PathRenderHandle) { m_PathRenderHandle = m_Backend->LoadPathGlyphsIndexedRange( NVRenderPathFontTarget::SystemFont, "Arial", NVRenderPathFontStyleFlags(), 0, m_EmScale, &m_NumFontGlyphs); } // we should have some glyphs QT3DS_ASSERT(m_NumFontGlyphs); } void NVRenderPathFontSpecification::StencilFillPathInstanced(NVRenderPathFontItem &inPathFontItem) { const void *glyphIDs = inPathFontItem.GetGlyphIDs(); const QT3DSF32 *spacing = inPathFontItem.GetSpacing(); if (!glyphIDs || !spacing || !inPathFontItem.GetGlyphsCount()) { QT3DS_ASSERT(false || !inPathFontItem.GetGlyphsCount()); return; } m_Backend->StencilFillPathInstanced(m_PathRenderHandle, inPathFontItem.GetGlyphsCount(), m_Type, glyphIDs, NVRenderPathFillMode::Fill, 0xFF, m_TransformType, spacing); } void NVRenderPathFontSpecification::CoverFillPathInstanced(NVRenderPathFontItem &inPathFontItem) { const void *glyphIDs = inPathFontItem.GetGlyphIDs(); const QT3DSF32 *spacing = inPathFontItem.GetSpacing(); if (!glyphIDs || !spacing || !inPathFontItem.GetGlyphsCount()) { QT3DS_ASSERT(false || !inPathFontItem.GetGlyphsCount()); return; } m_Backend->CoverFillPathInstanced( m_PathRenderHandle, inPathFontItem.GetGlyphsCount(), m_Type, glyphIDs, NVRenderPathCoverMode::BoundingBoxOfBoundingBox, m_TransformType, spacing); } QT3DSU32 NVRenderPathFontSpecification::getSizeofType(NVRenderPathFormatType::Enum type) { switch (type) { case NVRenderPathFormatType::Byte: return sizeof(QT3DSI8); case NVRenderPathFormatType::UByte: return sizeof(QT3DSU8); case NVRenderPathFormatType::Bytes2: return sizeof(QT3DSU16); case NVRenderPathFormatType::Uint: return sizeof(QT3DSU32); case NVRenderPathFormatType::Utf8: return sizeof(QT3DSU32); default: QT3DS_ASSERT(false); return 1; } } NVRenderPathFontSpecification * NVRenderPathFontSpecification::CreatePathFontSpecification(NVRenderContextImpl &context, CRegisteredString fontName) { QT3DS_ASSERT(context.IsPathRenderingSupported()); return QT3DS_NEW(context.GetFoundation().getAllocator(), NVRenderPathFontSpecification)(context, context.GetFoundation(), fontName); } } }