/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "foundation/Qt3DSAllocator.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/Qt3DSRenderPathRender.h" #include "render/Qt3DSRenderContext.h" #include "render/Qt3DSRenderPathSpecification.h" #include "render/Qt3DSRenderPathFontSpecification.h" namespace qt3ds { namespace render { NVRenderPathRender::NVRenderPathRender(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t range) : m_Context(context) , m_Foundation(fnd) , m_Backend(context.GetBackend()) , mRefCount(0) , m_StrokeWidth(0.0f) { m_Range = range; m_PathRenderHandle = m_Backend->CreatePathNVObject(range); } NVRenderPathRender::~NVRenderPathRender() { if (m_PathRenderHandle) { m_Backend->ReleasePathNVObject(m_PathRenderHandle, m_Range); } } void NVRenderPathRender::SetPathSpecification(NVRenderPathSpecification &inCommandBuffer) { m_Backend->SetPathSpecification(m_PathRenderHandle, inCommandBuffer.GetPathCommands(), inCommandBuffer.GetPathCoords()); } NVBounds3 NVRenderPathRender::GetPathObjectBoundingBox() { return m_Backend->GetPathObjectBoundingBox(m_PathRenderHandle); } NVBounds3 NVRenderPathRender::GetPathObjectFillBox() { return m_Backend->GetPathObjectFillBox(m_PathRenderHandle); } NVBounds3 NVRenderPathRender::GetPathObjectStrokeBox() { return m_Backend->GetPathObjectStrokeBox(m_PathRenderHandle); } void NVRenderPathRender::SetStrokeWidth(QT3DSF32 inStrokeWidth) { if (inStrokeWidth != m_StrokeWidth) { m_StrokeWidth = inStrokeWidth; m_Backend->SetStrokeWidth(m_PathRenderHandle, inStrokeWidth); } } QT3DSF32 NVRenderPathRender::GetStrokeWidth() const { return m_StrokeWidth; } void NVRenderPathRender::StencilStroke() { m_Backend->StencilStrokePath(m_PathRenderHandle); } void NVRenderPathRender::StencilFill() { m_Backend->StencilFillPath(m_PathRenderHandle); } NVRenderPathRender *NVRenderPathRender::Create(NVRenderContextImpl &context, size_t range) { if (!context.IsPathRenderingSupported()) return NULL; NVRenderPathRender *retval = QT3DS_NEW(context.GetFoundation().getAllocator(), NVRenderPathRender)(context, context.GetFoundation(), range); return retval; } } }