/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_PATH_RENDER_H #define QT3DS_RENDER_PATH_RENDER_H #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include "foundation/Qt3DSAtomic.h" #include "render/backends/Qt3DSRenderBackend.h" #include "foundation/Qt3DSBounds3.h" #include namespace qt3ds { namespace render { using namespace foundation; class NVRenderContextImpl; class NVRenderPathSpecification; class NVRenderPathFontSpecification; ///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....) class NVRenderPathRender : public NVRefCounted { protected: NVRenderContextImpl &m_Context; ///< pointer to context NVFoundationBase &m_Foundation; ///< pointer to foundation NVRenderBackend *m_Backend; ///< pointer to backend volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation public: /** * @brief constructor * * @param[in] context Pointer to render context * @param[in] fnd Pointer to foundation * @param[in] range Number of internal objects * * @return No return. */ NVRenderPathRender(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t range); /// @brief destructor ~NVRenderPathRender(); // define refcount functions QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) /** * @brief get the backend object handle * * @return the backend object handle. */ NVRenderBackend::NVRenderBackendPathObject GetPathHandle() { return m_PathRenderHandle; } // The render context can create a path specification object. void SetPathSpecification(NVRenderPathSpecification &inCommandBuffer); NVBounds3 GetPathObjectBoundingBox(); NVBounds3 GetPathObjectFillBox(); NVBounds3 GetPathObjectStrokeBox(); void SetStrokeWidth(QT3DSF32 inStrokeWidth); QT3DSF32 GetStrokeWidth() const; void StencilStroke(); void StencilFill(); /** * @brief static create function * * @param[in] context Pointer to render context * @param[in] range Number of internal objects * * @return the backend object handle. */ static NVRenderPathRender *Create(NVRenderContextImpl &context, size_t range); private: NVRenderBackend::NVRenderBackendPathObject m_PathRenderHandle; ///< opaque backend handle size_t m_Range; ///< range of internal objects QT3DSF32 m_StrokeWidth; }; } } #endif