/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_PATH_SPECIFICATION_H #define QT3DS_RENDER_PATH_SPECIFICATION_H #include "foundation/Qt3DSVec2.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSAtomic.h" #include "foundation/Qt3DSContainers.h" #include "foundation/Qt3DSAllocatorCallback.h" #include "render/backends/Qt3DSRenderBackend.h" namespace qt3ds { namespace render { using namespace foundation; class NVRenderContextImpl; class NVRenderPathSpecification : public NVRefCounted { NVRenderContextImpl &m_Context; ///< pointer to context NVFoundationBase &m_Foundation; ///< pointer to foundation NVRenderBackend *m_Backend; ///< pointer to backend volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation public: /** * @brief constructor * * @param[in] context Pointer to render context * @param[in] fnd Pointer to foundation * * @return No return. */ NVRenderPathSpecification(NVRenderContextImpl &context, NVFoundationBase &fnd); /// @NVRenderPathSpecification destructor ~NVRenderPathSpecification(); // define refcount functions QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) /** * @brief reset commands and coordiantes * * @return No return. */ virtual void Reset(); /** * @brief add new move to command * * @param[in] inPoint Coordinate * * @return No return. */ virtual void MoveTo(QT3DSVec2 inPoint); /** * @brief add new cubic curve command * * @param[in] inC1 control point 1 * @param[in] inC2 control point 2 * @param[in] inDest final point * * @return No return. */ virtual void CubicCurveTo(QT3DSVec2 inC1, QT3DSVec2 inC2, QT3DSVec2 inDest); /** * @brief add new close command * * * @return No return. */ virtual void ClosePath(); /** * @brief Get path command list * * * @return path commands */ virtual NVConstDataRef GetPathCommands() { return m_PathCommands; } /** * @brief Get path coordinates list * * * @return path coordinates */ virtual NVConstDataRef GetPathCoords() { return m_PathCoords; } private: nvvector m_PathCommands; nvvector m_PathCoords; /** * @brief add a new point to the coordinates * * @param[in] inPoint Coordinate * * @return No return. */ void P(QT3DSVec2 inData); public: static NVRenderPathSpecification *CreatePathSpecification(NVRenderContextImpl &context); }; } } #endif