/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_QT3DS_RENDER_RENDER_BUFFER_H #define QT3DS_RENDER_QT3DS_RENDER_RENDER_BUFFER_H #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSAtomic.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/backends/Qt3DSRenderBackend.h" namespace qt3ds { namespace render { class NVRenderContextImpl; struct NVRenderRenderBufferDimensions { QT3DSU32 m_Width; ///< buffer width QT3DSU32 m_Height; ///< buffer height NVRenderRenderBufferDimensions(QT3DSU32 w, QT3DSU32 h) : m_Width(w) , m_Height(h) { } NVRenderRenderBufferDimensions() : m_Width(0) , m_Height(0) { } }; class NVRenderRenderBuffer : public NVRefCounted, public NVRenderImplemented { private: NVRenderContextImpl &m_Context; ///< pointer to context NVFoundationBase &m_Foundation; ///< pointer to foundation volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation NVRenderBackend *m_Backend; ///< pointer to backend QT3DSU32 m_Width; ///< buffer width QT3DSU32 m_Height; ///< buffer height NVRenderRenderBufferFormats::Enum m_StorageFormat; ///< buffer storage format NVRenderBackend::NVRenderBackendRenderbufferObject m_BufferHandle; ///< opaque backend handle public: /** * @brief constructor * * @param[in] context Pointer to context * @param[in] fnd Pointer to foundation * @param[in] format Renderbuffer format * @param[in] width Renderbuffer width * @param[in] height Renderbuffer height * * @return No return. */ NVRenderRenderBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd, NVRenderRenderBufferFormats::Enum format, QT3DSU32 width, QT3DSU32 height); /// destructor virtual ~NVRenderRenderBuffer(); // define refcount functions QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation) /** * @brief query buffer format * * * @return buffer format */ virtual NVRenderRenderBufferFormats::Enum GetStorageFormat() const { return m_StorageFormat; } /** * @brief query buffer dimension * * * @return NVRenderRenderBufferDimensions object */ virtual NVRenderRenderBufferDimensions GetDimensions() const { return NVRenderRenderBufferDimensions(m_Width, m_Height); } /** * @brief constructor * * @param[in] inDimensions A dimension object * * @return buffer format */ virtual void SetDimensions(const NVRenderRenderBufferDimensions &inDimensions); /** * @brief static creator function * * @param[in] context Pointer to context * @param[in] format Renderbuffer format * @param[in] width Renderbuffer width * @param[in] height Renderbuffer height * * @return No return. */ static NVRenderRenderBuffer *Create(NVRenderContextImpl &context, NVRenderRenderBufferFormats::Enum format, QT3DSU32 width, QT3DSU32 height); /** * @brief get the backend object handle * * @return the backend object handle. */ virtual NVRenderBackend::NVRenderBackendRenderbufferObject GetRenderBuffertHandle() { return m_BufferHandle; } // this will be obsolete const void *GetImplementationHandle() const override { return reinterpret_cast(m_BufferHandle); } }; } } #endif