/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "foundation/Qt3DSAllocator.h" #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include "foundation/Qt3DSAtomic.h" #include "foundation/Qt3DSDataRef.h" #include "render/Qt3DSRenderContext.h" #include "render/Qt3DSRenderSampler.h" namespace qt3ds { namespace render { NVRenderTextureSampler::NVRenderTextureSampler( NVRenderContextImpl &context, NVFoundationBase &fnd, NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter, NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT, NVRenderTextureCoordOp::Enum wrapR, NVRenderTextureSwizzleMode::Enum swizzleMode, QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias, NVRenderTextureCompareMode::Enum compareMode, NVRenderTextureCompareOp::Enum compareFunc, QT3DSF32 anisotropy, QT3DSF32 *borderColor) : m_MinFilter(minFilter) , m_MagFilter(magFilter) , m_WrapS(wrapS) , m_WrapT(wrapT) , m_WrapR(wrapR) , m_SwizzleMode(swizzleMode) , m_MinLod(minLod) , m_MaxLod(maxLod) , m_LodBias(lodBias) , m_CompareMode(compareMode) , m_CompareOp(compareFunc) , m_Anisotropy(anisotropy) , m_Context(context) , m_Foundation(fnd) , mRefCount(0) , m_Backend(context.GetBackend()) , m_SamplerHandle(NULL) { // create backend handle m_SamplerHandle = m_Backend->CreateSampler(); if (borderColor) { m_BorderColor[0] = borderColor[0]; m_BorderColor[1] = borderColor[1]; m_BorderColor[2] = borderColor[2]; m_BorderColor[3] = borderColor[3]; } } NVRenderTextureSampler::~NVRenderTextureSampler() { if (m_SamplerHandle) m_Backend->ReleaseSampler(m_SamplerHandle); } } }