/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_QT3DS_RENDER_SAMPLER_H #define QT3DS_RENDER_QT3DS_RENDER_SAMPLER_H #include "render/Qt3DSRenderBaseTypes.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSOption.h" #include "foundation/Qt3DSAtomic.h" #include "render/backends/Qt3DSRenderBackend.h" namespace qt3ds { namespace render { class NVRenderContextImpl; class NVRenderTextureSampler { public: NVRenderTextureMinifyingOp::Enum m_MinFilter; NVRenderTextureMagnifyingOp::Enum m_MagFilter; NVRenderTextureCoordOp::Enum m_WrapS; NVRenderTextureCoordOp::Enum m_WrapT; NVRenderTextureCoordOp::Enum m_WrapR; NVRenderTextureSwizzleMode::Enum m_SwizzleMode; QT3DSF32 m_MinLod; QT3DSF32 m_MaxLod; QT3DSF32 m_LodBias; NVRenderTextureCompareMode::Enum m_CompareMode; NVRenderTextureCompareOp::Enum m_CompareOp; QT3DSF32 m_Anisotropy; QT3DSF32 m_BorderColor[4]; /** * @brief constructor * * @param[in] context Pointer to context * @param[in] fnd Pointer to foundation * @param[in] minFilter Texture min filter * @param[in] magFilter Texture mag filter * @param[in] wrapS Texture coord generation for S * @param[in] wrapT Texture coord generation for T * @param[in] wrapR Texture coord generation for R * @param[in] swizzleMode Texture swizzle mode * @param[in] minLod Texture min level of detail * @param[in] maxLod Texture max level of detail * @param[in] lodBias Texture level of detail bias (unused) * @param[in] compareMode Texture compare mode * @param[in] compareFunc Texture compare function * @param[in] anisoFilter Aniso filter value [1.0, 16.0] * @param[in] borderColor Texture border color float[4] (unused) * * @return No return. */ NVRenderTextureSampler( NVRenderContextImpl &context, NVFoundationBase &fnd, NVRenderTextureMinifyingOp::Enum minFilter = NVRenderTextureMinifyingOp::Linear, NVRenderTextureMagnifyingOp::Enum magFilter = NVRenderTextureMagnifyingOp::Linear, NVRenderTextureCoordOp::Enum wrapS = NVRenderTextureCoordOp::ClampToEdge, NVRenderTextureCoordOp::Enum wrapT = NVRenderTextureCoordOp::ClampToEdge, NVRenderTextureCoordOp::Enum wrapR = NVRenderTextureCoordOp::ClampToEdge, NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle, QT3DSF32 minLod = -1000.0, QT3DSF32 maxLod = 1000.0, QT3DSF32 lodBias = 0.0, NVRenderTextureCompareMode::Enum compareMode = NVRenderTextureCompareMode::NoCompare, NVRenderTextureCompareOp::Enum compareFunc = NVRenderTextureCompareOp::LessThanOrEqual, QT3DSF32 anisotropy = 1.0, QT3DSF32 *borderColor = NULL); /** * @brief destructor * */ virtual ~NVRenderTextureSampler(); // define refcount functions QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) /** * @brief get the backend object handle * * @return the backend object handle. */ NVRenderBackend::NVRenderBackendSamplerObject GetSamplerHandle() const { return m_SamplerHandle; } private: NVRenderContextImpl &m_Context; ///< pointer to context NVFoundationBase &m_Foundation; ///< pointer to foundation volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation NVRenderBackend *m_Backend; ///< pointer to backend NVRenderBackend::NVRenderBackendSamplerObject m_SamplerHandle; ///< opaque backend handle }; } } #endif