/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "render/Qt3DSRenderStorageBuffer.h" #include "render/Qt3DSRenderContext.h" #include "render/Qt3DSRenderShaderProgram.h" namespace qt3ds { namespace render { NVRenderStorageBuffer::NVRenderStorageBuffer(NVRenderContextImpl &context, CRegisteredString bufferName, size_t size, NVRenderBufferUsageType::Enum usageType, NVDataRef data, NVRenderDataBuffer *pBuffer) : NVRenderDataBuffer(context, context.GetFoundation(), size, NVRenderBufferBindValues::Storage, usageType, data) , m_Name(bufferName) , m_WrappedBuffer(pBuffer) , m_Dirty(true) { QT3DS_ASSERT(context.IsStorageBufferSupported()); if (pBuffer) pBuffer->addRef(); } NVRenderStorageBuffer::~NVRenderStorageBuffer() { if (m_WrappedBuffer) m_WrappedBuffer->release(); m_Context.BufferDestroyed(*this); } void NVRenderStorageBuffer::Bind() { if (m_Mapped) { qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer"); QT3DS_ASSERT(false); } if (m_WrappedBuffer) m_WrappedBuffer->Bind(); else m_Backend->BindBuffer(m_BufferHandle, m_BindFlags); } void NVRenderStorageBuffer::BindToShaderProgram(QT3DSU32 index) { m_Backend->ProgramSetStorageBuffer( index, (m_WrappedBuffer) ? m_WrappedBuffer->GetBuffertHandle() : m_BufferHandle); } void NVRenderStorageBuffer::Update() { // we only update the buffer if it is dirty and we actually have some data if (m_Dirty && m_BufferData.size()) { m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferData.size(), m_UsageType, m_BufferData.begin()); m_Dirty = false; } } void NVRenderStorageBuffer::UpdateData(QT3DSI32 offset, NVDataRef data) { // we only update the buffer if it is not just a wrapper if (!m_WrappedBuffer) m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, data.size(), m_UsageType, data.begin() + offset); } NVRenderStorageBuffer * NVRenderStorageBuffer::Create(NVRenderContextImpl &context, const char *bufferName, NVRenderBufferUsageType::Enum usageType, size_t size, NVConstDataRef bufferData, NVRenderDataBuffer *pBuffer) { NVFoundationBase &fnd(context.GetFoundation()); NVRenderStorageBuffer *retval = NULL; if (context.IsStorageBufferSupported()) { CRegisteredString theBufferName(context.GetStringTable().RegisterStr(bufferName)); QT3DSU32 cbufSize = sizeof(NVRenderStorageBuffer); QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), cbufSize, "StorageBuffer"); retval = new (newMem) NVRenderStorageBuffer( context, theBufferName, size, usageType, toDataRef(const_cast(bufferData.begin()), bufferData.size()), pBuffer); } else { QString errorMsg = QObject::tr("Shader storage buffers are not supported: %1") .arg(bufferName); qCCritical(INVALID_OPERATION) << errorMsg; QT3DS_ALWAYS_ASSERT_MESSAGE(errorMsg.toUtf8()); } return retval; } } }