/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "render/Qt3DSRenderVertexBuffer.h" #include "render/Qt3DSRenderContext.h" namespace qt3ds { namespace render { NVRenderVertexBuffer::NVRenderVertexBuffer(NVRenderContextImpl &context, size_t size, QT3DSU32 stride, NVRenderBufferBindFlags bindFlags, NVRenderBufferUsageType::Enum usageType, NVDataRef data) : NVRenderDataBuffer(context, context.GetFoundation(), size, bindFlags, usageType, data) , m_Stride(stride) { QT3DS_ASSERT(m_Stride); } NVRenderVertexBuffer::~NVRenderVertexBuffer() { m_Context.BufferDestroyed(*this); } void NVRenderVertexBuffer::Bind() { if (m_Mapped) { qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer"); QT3DS_ASSERT(false); } m_Backend->BindBuffer(m_BufferHandle, m_BindFlags); } NVRenderVertexBuffer *NVRenderVertexBuffer::Create(NVRenderContextImpl &context, NVRenderBufferUsageType::Enum usageType, size_t size, QT3DSU32 stride, NVConstDataRef bufferData) { NVFoundationBase &fnd(context.GetFoundation()); QT3DSU32 vbufSize = sizeof(NVRenderVertexBuffer); QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), vbufSize, "VertexBuffer"); NVRenderVertexBuffer *retval = new (newMem) NVRenderVertexBuffer( context, size, stride, NVRenderBufferBindValues::Vertex, usageType, toDataRef(const_cast(bufferData.begin()), bufferData.size())); return retval; } } }