/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_BACKEND_GL3_H #define QT3DS_RENDER_BACKEND_GL3_H /// @file Qt3DSRenderBackendGL3.h /// NVRender OpenGL 3 backend definition. #include "foundation/Qt3DSAtomic.h" #include "render/backends/gl/Qt3DSRenderBackendGLBase.h" #include "render/backends/gl/Qt3DSOpenGLExtensions.h" #include #include namespace qt3ds { namespace render { ///< forward declaration class NVRenderBackendMiscStateGL; using namespace foundation; class NVRenderBackendGL3Impl : public NVRenderBackendGLBase { public: /// constructor NVRenderBackendGL3Impl(NVFoundationBase &fnd, qt3ds::foundation::IStringTable &stringTable, const QSurfaceFormat &format); /// destructor virtual ~NVRenderBackendGL3Impl(); QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation) public: QT3DSU32 GetDepthBits() const override; QT3DSU32 GetStencilBits() const override; void GenerateMipMaps(NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, NVRenderHint::Enum genType) override; void SetMultisampledTextureData2D(NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, size_t samples, NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, bool fixedsamplelocations) override; void SetTextureData3D(NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, size_t depth, QT3DSI32 border, NVRenderTextureFormats::Enum format, const void *hostPtr = NULL) override; void UpdateSampler( NVRenderBackendSamplerObject so, NVRenderTextureTargetType::Enum target, NVRenderTextureMinifyingOp::Enum minFilter = NVRenderTextureMinifyingOp::Linear, NVRenderTextureMagnifyingOp::Enum magFilter = NVRenderTextureMagnifyingOp::Linear, NVRenderTextureCoordOp::Enum wrapS = NVRenderTextureCoordOp::ClampToEdge, NVRenderTextureCoordOp::Enum wrapT = NVRenderTextureCoordOp::ClampToEdge, NVRenderTextureCoordOp::Enum wrapR = NVRenderTextureCoordOp::ClampToEdge, QT3DSF32 minLod = -1000.0, QT3DSF32 maxLod = 1000.0, QT3DSF32 lodBias = 0.0, NVRenderTextureCompareMode::Enum compareMode = NVRenderTextureCompareMode::NoCompare, NVRenderTextureCompareOp::Enum compareFunc = NVRenderTextureCompareOp::LessThanOrEqual, QT3DSF32 anisotropy = 1.0, QT3DSF32 *borderColor = NULL) override; void UpdateTextureObject(NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSI32 baseLevel, QT3DSI32 maxLevel) override; void UpdateTextureSwizzle(NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, NVRenderTextureSwizzleMode::Enum swizzleMode) override; bool SetInputAssembler(NVRenderBackendInputAssemblerObject iao, NVRenderBackendShaderProgramObject po) override; void ReleaseInputAssembler(NVRenderBackendInputAssemblerObject iao) override; void SetDrawBuffers(NVRenderBackendRenderTargetObject rto, NVConstDataRef inDrawBufferSet) override; void SetReadBuffer(NVRenderBackendRenderTargetObject rto, NVReadFaces::Enum inReadFace) override; void RenderTargetAttach(NVRenderBackendRenderTargetObject rto, NVRenderFrameBufferAttachments::Enum attachment, NVRenderBackendTextureObject to, QT3DSI32 level, QT3DSI32 layer) override; void SetReadTarget(NVRenderBackendRenderTargetObject rto) override; void BlitFramebuffer(QT3DSI32 srcX0, QT3DSI32 srcY0, QT3DSI32 srcX1, QT3DSI32 srcY1, QT3DSI32 dstX0, QT3DSI32 dstY0, QT3DSI32 dstX1, QT3DSI32 dstY1, NVRenderClearFlags flags, NVRenderTextureMagnifyingOp::Enum filter) override; void *MapBuffer(NVRenderBackendBufferObject bo, NVRenderBufferBindFlags bindFlags, size_t offset, size_t length, NVRenderBufferAccessFlags accessFlags) override; bool UnmapBuffer(NVRenderBackendBufferObject bo, NVRenderBufferBindFlags bindFlags) override; QT3DSI32 GetConstantBufferCount(NVRenderBackendShaderProgramObject po) override; QT3DSI32 GetConstantBufferInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id, QT3DSU32 nameBufSize, QT3DSI32 *paramCount, QT3DSI32 *bufferSize, QT3DSI32 *length, char *nameBuf) override; void GetConstantBufferParamIndices(NVRenderBackendShaderProgramObject po, QT3DSU32 id, QT3DSI32 *indices) override; void GetConstantBufferParamInfoByIndices(NVRenderBackendShaderProgramObject po, QT3DSU32 count, QT3DSU32 *indices, QT3DSI32 *type, QT3DSI32 *size, QT3DSI32 *offset) override; void ProgramSetConstantBlock(NVRenderBackendShaderProgramObject po, QT3DSU32 blockIndex, QT3DSU32 binding) override; void ProgramSetConstantBuffer(QT3DSU32 index, NVRenderBackendBufferObject bo) override; NVRenderBackendQueryObject CreateQuery() override; void ReleaseQuery(NVRenderBackendQueryObject qo) override; void BeginQuery(NVRenderBackendQueryObject qo, NVRenderQueryType::Enum type) override; void EndQuery(NVRenderBackendQueryObject qo, NVRenderQueryType::Enum type) override; void GetQueryResult(NVRenderBackendQueryObject qo, NVRenderQueryResultType::Enum resultType, QT3DSU32 *params) override; void GetQueryResult(NVRenderBackendQueryObject qo, NVRenderQueryResultType::Enum resultType, QT3DSU64 *params) override; void SetQueryTimer(NVRenderBackendQueryObject qo) override; NVRenderBackendSyncObject CreateSync(NVRenderSyncType::Enum tpye, NVRenderSyncFlags syncFlags) override; void ReleaseSync(NVRenderBackendSyncObject so) override; void WaitSync(NVRenderBackendSyncObject so, NVRenderCommandFlushFlags syncFlags, QT3DSU64 timeout) override; protected: NVRenderBackendMiscStateGL *m_pCurrentMiscState; ///< this holds the current misc state #if defined(QT_OPENGL_ES_2) Qt3DSOpenGLES2Extensions *m_qt3dsExtensions; #else QOpenGLExtension_ARB_timer_query *m_timerExtension; QOpenGLExtension_ARB_tessellation_shader *m_tessellationShader; QOpenGLExtension_ARB_texture_multisample *m_multiSample; Qt3DSOpenGLExtensions *m_qt3dsExtensions; #endif }; } } #endif